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use rendering::camera::{Camera, Film, CameraSettings};
use rendering::world::{Scene, Object, shapes::Sphere};
use rendering::trace::DefaultTracer;
use rendering::core::{Vector2i, Vector3f, Spectrum};
use rendering::render::{RenderContext, RenderCoord};
use rendering::sample::UniformSampler;
use rendering::material::*;
use std::sync::Arc;
fn main() {
let res = Vector2i::new_xy(500, 500);
let cam = Camera::new(&CameraSettings {
target: Vector3f::new_xyz(0.0, 0.0, -1.0),
origin: Vector3f::new_xyz(0.0, 0.0, 1.0),
up: Vector3f::new_xyz(0.0, 1.0, 0.0),
fov: 45.0,
filmsize: res,
focus: None,
aperture: Some(10.0),
//aperture: None,
});
let brown = Arc::new(Lambertian::new(Spectrum::new_rgb(0.5, 0.3, 0.0)));
let blue = Arc::new(Lambertian::new(Spectrum::new_rgb(0.0, 0.3, 0.7)));
let green = Arc::new(Lambertian::new(Spectrum::new_rgb(0.0, 0.7, 0.3)));
let metal = Arc::new(Reflectant::new(Spectrum::new_rgb(0.8, 0.8, 0.9), Some(1.0)));
let glass = Arc::new(Dielectric::new(1.5));
let sun = Arc::new(DiffuseLight::new_white(50.0));
let mut scn = Scene::new();
scn.add_objects(vec![
Object::new(glass, Sphere::new(0.2, Vector3f::new_xyz(0.0, 0.0, -1.0))),
Object::new(blue, Sphere::new(0.5, Vector3f::new_xyz(1.0, 0.0, -1.5))),
Object::new(green, Sphere::new(0.3, Vector3f::new_xyz(0.5, 0.0, -2.5))),
Object::new(brown, Sphere::new(100.0, Vector3f::new_xyz(0.0, -100.5, -1.0))),
Object::new(metal, Sphere::new(0.2, Vector3f::new_xyz(-0.5, 0.0, -1.0))),
Object::new(sun, Sphere::new(0.4, Vector3f::new_xyz(-1.0, 3.0, 0.0))),
]);
let tracer = DefaultTracer::new(&scn, Some(50),
//Some(Box::new(SkyLight::new()))
None
);
let mut sampler = UniformSampler::new();
let ctx = RenderContext { cam: &cam, trc: &tracer };
let mut film = Film::new(res);
{
let coord = RenderCoord::new(&mut film, Vector2i::new_xy(50, 50), 50);
coord.run_threaded(&ctx, &mut sampler, 8);
}
let image = film.finalize_image();
if let Err(e) = image.save("test.png") {
println!("Failed to save {}", e);
}
}
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