use rendering::camera::{Camera, Film, CameraSettings}; use rendering::world::{Scene, Object, shapes::Sphere}; use rendering::trace::DefaultTracer; use rendering::core::{Vector2i, Vector3f, Spectrum}; use rendering::render::{RenderContext, RenderCoord}; use rendering::sample::UniformSampler; use rendering::material::*; use std::sync::Arc; fn main() { let res = Vector2i::new_xy(500, 500); let cam = Camera::new(&CameraSettings { target: Vector3f::new_xyz(0.0, 0.0, -1.0), origin: Vector3f::new_xyz(0.0, 0.0, 1.0), up: Vector3f::new_xyz(0.0, 1.0, 0.0), fov: 45.0, filmsize: res, focus: None, aperture: Some(10.0), //aperture: None, }); let brown = Arc::new(Lambertian::new(Spectrum::new_rgb(0.5, 0.3, 0.0))); let blue = Arc::new(Lambertian::new(Spectrum::new_rgb(0.0, 0.3, 0.7))); let green = Arc::new(Lambertian::new(Spectrum::new_rgb(0.0, 0.7, 0.3))); let metal = Arc::new(Reflectant::new(Spectrum::new_rgb(0.8, 0.8, 0.9), Some(1.0))); let glass = Arc::new(Dielectric::new(1.5)); let sun = Arc::new(DiffuseLight::new_white(50.0)); let mut scn = Scene::new(); scn.add_objects(vec![ Object::new(glass, Sphere::new(0.2, Vector3f::new_xyz(0.0, 0.0, -1.0))), Object::new(blue, Sphere::new(0.5, Vector3f::new_xyz(1.0, 0.0, -1.5))), Object::new(green, Sphere::new(0.3, Vector3f::new_xyz(0.5, 0.0, -2.5))), Object::new(brown, Sphere::new(100.0, Vector3f::new_xyz(0.0, -100.5, -1.0))), Object::new(metal, Sphere::new(0.2, Vector3f::new_xyz(-0.5, 0.0, -1.0))), Object::new(sun, Sphere::new(0.4, Vector3f::new_xyz(-1.0, 3.0, 0.0))), ]); let tracer = DefaultTracer::new(&scn, Some(50), //Some(Box::new(SkyLight::new())) None ); let mut sampler = UniformSampler::new(); let ctx = RenderContext { cam: &cam, trc: &tracer }; let mut film = Film::new(res); { let coord = RenderCoord::new(&mut film, Vector2i::new_xy(50, 50), 50); coord.run_threaded(&ctx, &mut sampler, 8); } let image = film.finalize_image(); if let Err(e) = image.save("test.png") { println!("Failed to save {}", e); } }