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Rendering in rust
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2021-08-02
Move back to dynamic dispatch for object.shape
Julian T
2021-08-01
Readd reflective material
Julian T
2021-08-01
Implement dielectric material from RTIAW
Julian T
2021-07-31
Remove dynamic boxes from object and list implementation
Julian T
2021-03-07
Add light materials
Julian T
2021-02-21
Add 3d bounding box and merged SceneIntersection and Intersection
Julian T
2021-02-13
Fixed test and compile warnings
Julian T
2021-02-12
Implement multithreaded compiling of tiles
Julian T
2021-02-10
Fixed most clippy warnings
Julian T
2021-02-09
Add tiling for rendering
Julian T
2021-02-08
Finish depth of field
Julian T
2021-02-08
Rename to pathtrace, started for of depth of field, choose closest intersect
Julian T
2021-02-07
Add reflecting material
Julian T
2021-02-07
Abstracted lambertian into material
Julian T
2021-02-07
Move to double to avoid rounding error
Julian T
2021-02-06
Implement pathtracing
Julian T
2021-02-06
Reorganized scene module, and fixed bug in sphere intersect
Julian T
2021-02-05
Achieve anti aliasing with multi pixel sampling
Julian T
2021-02-03
Base render of surface normal, and abstract shading and tracing to the
Julian T
2021-02-03
Can render a simple sphere, without shading
Julian T
2021-02-03
Add simple perspective camera
Julian T
2021-01-31
Add Scene type and Sphere intersect
Julian T
2021-01-30
Finished initial film, reorganization and started work on shapes
Julian T
2021-01-29
Finish get_tile on Film
Julian T
2021-01-24
Create rust project
Julian T