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//! Manages world objects, and implements intersection
pub mod shapes;
mod scene;
pub mod container;
mod hittable;
pub use scene::*;
pub use hittable::{Intersection, Hittable};
pub use shapes::Shape;
use std::sync::Arc;
use crate::material::Material;
use crate::core::{Bound3f, Ray};
pub struct Object {
pub shape: Shape,
pub mat: Arc<dyn Material>,
}
impl Object {
pub fn new<T: Into<Shape>>(mat: Arc<dyn Material>, shape: T) -> Self {
Object {
mat,
shape: shape.into(),
}
}
}
impl Hittable for Object {
fn intersect(&self, ray: &Ray) -> Option<Intersection> {
if let Some(mut inter) = self.shape.intersect(ray) {
inter.add_material_if_none(self.mat.as_ref());
Some(inter)
} else {
None
}
}
fn bounding_box(&self) -> Bound3f {
self.shape.bounding_box()
}
}
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