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use crate::core::{Vector3f, Bound3f, Ray};
use crate::Float;
use crate::material::Material;
/// Returns the context of a intersection
pub struct Intersection<'a> {
/// Normal vector at intersection
pub n: Vector3f,
pub p: Vector3f,
pub t: Float,
pub m: Option<&'a dyn Material>,
}
impl Intersection<'_> {
pub fn norm_against_ray(&self, r: &Ray) -> Vector3f {
if self.n.dot(&r.direction) < 0.0 {
self.n
} else {
-self.n
}
}
}
/// Defines a common trait for objects in the scene
pub trait Hittable: Sync + Send {
/// Returns the intersection with ray
fn intersect(&self, ray: &Ray) -> Option<Intersection>;
/// Returns the axis alligned bounding box containing self
fn bounding_box(&self) -> Bound3f;
}
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