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path: root/src/world/hittable.rs
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use crate::core::{Vector3f, Bound3f, Ray};
use crate::Float;
use crate::material::Material;

/// Returns the context of a intersection
pub struct Intersection<'a> {
    /// Normal vector at intersection
    pub n: Vector3f,
    pub p: Vector3f,
    pub front: bool,
    pub t: Float,
    pub m: Option<&'a dyn Material>,
}

impl<'a> Intersection<'a> {
    pub fn new(out_normal: Vector3f, point: Vector3f, ray: &Ray, t: Float) -> Self {
        let front = ray.direction.dot(&out_normal) < 0.0;
        Intersection {
            n: { if front { out_normal } else { -out_normal } },
            front,
            p: point,
            m: None,
            t,
        }
    }

    pub fn add_material_if_none(&mut self, mat: &'a dyn Material) {
        if let None = self.m {
            self.m = Some(mat);
        }
    }
}

/// Defines a common trait for objects in the scene
pub trait Hittable: Sync + Send {
    /// Returns the intersection with ray
    fn intersect(&self, ray: &Ray) -> Option<Intersection>;

    /// Returns the axis alligned bounding box containing self
    fn bounding_box(&self) -> Bound3f;
}