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use super::Material;
use crate::core::{Ray, Spectrum};
use crate::world::Intersection;
use crate::sample::Sampler;
use std::rc::Rc;
pub struct Lambertian {
color: Spectrum,
}
impl Lambertian {
pub fn new(c: Spectrum) -> Lambertian {
Lambertian {
color: c,
}
}
pub fn new_rc(c: Spectrum) -> Rc<dyn Material> {
Rc::new(Self::new(c))
}
}
impl Material for Lambertian {
fn scatter(&self, _: &Ray, i: &Intersection, sampler: &mut dyn Sampler) -> Option<(Spectrum, Ray)> {
let mut newray = Ray {
origin: i.p,
direction: i.n + sampler.get_unit_vector(),
};
// Make sure that the resulting direction is not (0, 0, 0)
if newray.direction.near_zero() {
newray.direction = i.n;
}
Some((self.color, newray))
}
}
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