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use crate::vector::Vector2f;
use crate::Float;
pub trait Filter {
fn eval(&self, point: &Vector2f) -> Float;
fn radius(&self) -> Vector2f;
}
pub struct BoxFilter {
radius: Vector2f,
}
// The same a no filter, and can give aliasing in final image
impl Filter for BoxFilter {
fn eval(&self, _: &Vector2f) -> Float {
1.0
}
fn radius(&self) -> Vector2f {
self.radius
}
}
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