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#include <iostream>
#include <qapplication.h>
#include <qpushbutton.h>
#include "mainwindow.hpp"
#include "vector.hpp"
#include <scene.hpp>
#include <render.hpp>
#include <object.hpp>
using namespace std;
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Scene scn;
Config conf;
conf.m_width = 500;
conf.m_height = 500;
conf.m_maxhops = 5;
conf.m_samples = 100;
conf.m_framerate = 3;
conf.m_workers = 4;
Material blue(Color(0.3, 0.3, 1), 1);
Material green(Color(0.3, 1, 0.3), 0, 1, 50);
Material red(Color(1, 0.3, 0.3), 1);
Material white(Color(1, 1, 1), 1);
Material em(Color(1, 1, 1), 0, 0, 0, 2);
scn.addShape(new Sphere(red, Vec3d(2, 6, -1), 1));
scn.addShape(new Sphere(green, Vec3d(0, 4, -1), 1.3));
scn.addShape(new Sphere(white, Vec3d(-2, 5, -2), 1.3));
scn.addShape(new Sphere(blue, Vec3d(0, 7, 0), 0.5));
scn.addShape(new Plane(em, Vec3d(0, 0, 0), Vec3d(0, 1, 0)));
scn.addShape(new Plane(white, Vec3d(0, 10, 0), Vec3d(0, 1, 0)));
scn.addShape(new Plane(white, Vec3d(0, 0, -5), Vec3d(0, 0, 1)));
scn.addShape(new Plane(red, Vec3d(-5, 0, 0), Vec3d(1, 0, 0)));
scn.addShape(new Plane(blue, Vec3d(5, 0, 0), Vec3d(1, 0, 0)));
RendererConf render(scn, Vec3d(0, 5, 4), Vec3d(0, 5, 0), conf);
MainWindow main(render, conf);
main.show();
return a.exec();
}
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