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rendering
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Rendering in rust
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Author
2021-08-05
Add shell.nix file and test image to ignore
Julian T
2021-08-05
Add XY rectangle
Julian T
2021-08-04
Add translation and move center position from sphere
Julian T
2021-08-02
Move back to dynamic dispatch for object.shape
Julian T
2021-08-01
Readd reflective material
Julian T
2021-08-01
Implement dielectric material from RTIAW
Julian T
2021-07-31
Remove dynamic boxes from object and list implementation
Julian T
2021-07-31
Better documentation and cleanup
Julian T
2021-04-11
Fix mistake in readme
Julian T
2021-03-07
Add light materials
Julian T
2021-03-06
Several changes to bounding boxes
Julian T
2021-02-21
Add 3d bounding box and merged SceneIntersection and Intersection
Julian T
2021-02-13
Fixed test and compile warnings
Julian T
2021-02-12
Implement multithreaded compiling of tiles
Julian T
2021-02-10
Fixed most clippy warnings
Julian T
2021-02-09
Add tiling for rendering
Julian T
2021-02-08
Use github hosted rendered image, and correct link to c++ version
Julian T
2021-02-08
Finish depth of field
Julian T
2021-02-08
Rename to pathtrace, started for of depth of field, choose closest intersect
Julian T
2021-02-08
Fix render warnings
Julian T
2021-02-07
Add reflecting material
Julian T
2021-02-07
Abstracted lambertian into material
Julian T
2021-02-07
Add readme
rust
Julian T
2021-02-07
Move to double to avoid rounding error
Julian T
2021-02-06
Implement pathtracing
Julian T
2021-02-06
Reorganized scene module, and fixed bug in sphere intersect
Julian T
2021-02-05
Achieve anti aliasing with multi pixel sampling
Julian T
2021-02-03
Base render of surface normal, and abstract shading and tracing to the
Julian T
2021-02-03
Can render a simple sphere, without shading
Julian T
2021-02-03
Add simple perspective camera
Julian T
2021-02-03
Added documentation for many of the modules
Julian T
2021-02-01
Add test for None sphere intersect
Julian T
2021-01-31
Add Scene type and Sphere intersect
Julian T
2021-01-30
Finished initial film, reorganization and started work on shapes
Julian T
2021-01-29
Finish get_tile on Film
Julian T
2021-01-28
Unfinished film
Julian T
2021-01-25
Started work on implementing vectors bounding and film
Julian T
2021-01-24
Create rust project
Julian T
2020-09-16
Scaled to fit window
Julian T
2020-09-16
Better configuration
Julian T
2020-08-14
Added multithreading
Julian T
2020-08-13
Added link to old implementation
Julian T
2020-08-13
Added picture to readme
Julian T
2020-08-13
Added nicer ui which can save
Julian T
2020-08-13
Pathtracing working with defuse and emissive lighting
Julian T
2020-08-11
Defuse coloring
Julian T
2020-08-11
Added readme
Julian T
2020-08-06
Renders scenes with a single hardcoded light and green objects
Julian T
2020-07-26
Implemented object intersection and startet work on render gui
Julian T
2020-07-23
New project structure
Julian T
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