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authorJulian T <julian@jtle.dk>2020-08-13 21:17:30 +0200
committerJulian T <julian@jtle.dk>2020-08-13 21:17:30 +0200
commit65d26692ae8736f67f3951f088b26086eeb6b829 (patch)
tree7043254e116f2fab7690b5565d114a6afac3cd9b
parent5b0b916c561f602723b9ae80f5462a7939b652a1 (diff)
Added nicer ui which can save
-rw-r--r--app/draw.cpp6
-rw-r--r--app/draw.hpp4
-rw-r--r--app/mainwindow.cpp32
-rw-r--r--app/mainwindow.hpp10
-rw-r--r--app/rendercoord.cpp45
-rw-r--r--app/rendercoord.hpp16
-rw-r--r--src/render.cpp17
-rw-r--r--src/render.hpp17
8 files changed, 119 insertions, 28 deletions
diff --git a/app/draw.cpp b/app/draw.cpp
index 469b469..b3187be 100644
--- a/app/draw.cpp
+++ b/app/draw.cpp
@@ -7,16 +7,12 @@
#include <qwindowdefs.h>
#include <iostream>
-DrawWidget::DrawWidget(unsigned width, unsigned height) : QWidget(), m_timer(this) {
+DrawWidget::DrawWidget(unsigned width, unsigned height) : QWidget() {
m_width = width;
m_height = height;
m_drawbuffer = new QRgb[width * height];
m_img = QImage((uchar*)m_drawbuffer, width, height, QImage::Format_ARGB32);
-
- QObject::connect(&m_timer, &QTimer::timeout, this, &DrawWidget::redraw);
-
- m_timer.start(500);
}
void DrawWidget::paintEvent(QPaintEvent*) {
diff --git a/app/draw.hpp b/app/draw.hpp
index f8e93a4..cee5734 100644
--- a/app/draw.hpp
+++ b/app/draw.hpp
@@ -13,6 +13,7 @@ class DrawWidget : public QWidget {
void paintEvent(QPaintEvent*);
QRgb *m_drawbuffer;
+ QImage m_img;
unsigned m_width, m_height;
~DrawWidget();
@@ -20,10 +21,7 @@ class DrawWidget : public QWidget {
void redraw();
private:
- QImage m_img;
unsigned char i;
-
- QTimer m_timer;
};
#endif
diff --git a/app/mainwindow.cpp b/app/mainwindow.cpp
index 3077168..a365f38 100644
--- a/app/mainwindow.cpp
+++ b/app/mainwindow.cpp
@@ -1,12 +1,42 @@
#include "mainwindow.hpp"
+#include <qaction.h>
+#include <qapplication.h>
+#include <qlabel.h>
+#include <qnamespace.h>
+#include <QFileDialog>
+#include <QMessageBox>
MainWindow::MainWindow(Renderer r)
: m_drawer(500, 500),
- m_render(this, m_drawer, r)
+ runstatus("Not running", this),
+ m_render(this, m_drawer, r, &runstatus)
{
setCentralWidget(&m_drawer);
+ auto saveAct = new QAction(tr("&Save as"), this);
+ saveAct->setStatusTip(tr("Save the rendered image"));
+ connect(saveAct, &QAction::triggered, this, &MainWindow::saveimage);
+ fileMenu = menuBar()->addMenu(tr("&File"));
+ fileMenu->addAction(saveAct);
+ helpMenu = menuBar()->addMenu(tr("&Help"));
+ helpMenu->addAction(tr("About Qt"), qApp, &QApplication::aboutQt);
+
+ statusBar()->addWidget(&runstatus);
+}
+
+void MainWindow::saveimage() {
+
+ QGuiApplication::setOverrideCursor(Qt::WaitCursor);
+ QString fileName = QFileDialog::getSaveFileName(this,
+ tr("Save image"), "", tr("PNG image (*.png);;All Files (*)"));
+ if (fileName.isEmpty()) {
+ return;
+ }
+
+ if (!m_drawer.m_img.save(fileName)) {
+ QMessageBox::information(this, tr("Unable to save file"), "");
+ }
}
diff --git a/app/mainwindow.hpp b/app/mainwindow.hpp
index 7e356a0..b2566f4 100644
--- a/app/mainwindow.hpp
+++ b/app/mainwindow.hpp
@@ -2,9 +2,13 @@
#define MAIN_H
#include <QMainWindow>
+#include <QLabel>
+#include <QMenuBar>
+#include <QStatusBar>
#include "draw.hpp"
#include "rendercoord.hpp"
+#include <qmainwindow.h>
#include <render.hpp>
class MainWindow : public QMainWindow {
@@ -13,9 +17,15 @@ class MainWindow : public QMainWindow {
public:
MainWindow(Renderer r);
+ private slots:
+ void saveimage();
private:
DrawWidget m_drawer;
+ QLabel runstatus;
RenderCoordinator m_render;
+
+ QMenu *fileMenu;
+ QMenu *helpMenu;
};
#endif
diff --git a/app/rendercoord.cpp b/app/rendercoord.cpp
index 9c59acd..a5a3da5 100644
--- a/app/rendercoord.cpp
+++ b/app/rendercoord.cpp
@@ -4,6 +4,7 @@
#include <qrgb.h>
#include <render.hpp>
+#include <sstream>
uint32_t colorToUint32(const Color &c) {
Color cnew = Color(c);
@@ -28,11 +29,12 @@ void RenderThread::run() {
while (1) {
// Wait for work
m_work.acquire();
- m_render.m_sampler.seed(100);
// Very expensive, but necesary to get live rendering
Color *sum = new Color[m_render.m_width * m_render.m_height];
+ m_current_samples = 0;
+
for (unsigned sample = 1; sample < m_samples+1; sample++) {
for (unsigned x = 0; x < m_render.m_width; x++) {
for (unsigned y = 0; y < m_render.m_height; y++) {
@@ -42,6 +44,8 @@ void RenderThread::run() {
m_writebuffer[index] = colorToUint32(sum[index] / sample);
}
}
+
+ m_current_samples = sample;
}
// Signal done
@@ -58,15 +62,25 @@ int RenderThread::render(QRgb *buffer, unsigned samples) {
m_writebuffer = buffer;
m_samples = samples;
m_work.release();
+
return 0;
}
-RenderCoordinator::RenderCoordinator(QObject *parent, DrawWidget &target, Renderer r)
+// Running on main thread
+unsigned RenderThread::current_samples() {
+ // No sync should not be a problem here.
+ return m_current_samples;
+}
+
+RenderCoordinator::RenderCoordinator(QObject *parent, DrawWidget &target, Renderer r, QLabel *status)
: QObject(parent),
m_target(target),
m_renderer(r),
- m_worker(m_renderer, this)
+ m_worker(m_renderer, this),
+ m_timer(this)
{
+ m_status = status;
+
m_worker.start();
QObject::connect(&m_worker, &RenderThread::done,
@@ -74,10 +88,31 @@ RenderCoordinator::RenderCoordinator(QObject *parent, DrawWidget &target, Render
m_worker.render(target.m_drawbuffer, 100);
+ m_state = running;
+ updateUi();
+
+ QObject::connect(&m_timer, &QTimer::timeout, this, &RenderCoordinator::updateUi);
+
+ m_timer.start(500);
+
}
void RenderCoordinator::workerDone(unsigned workerid) {
- std::cout << workerid << " done!" << std::endl;
- m_target.repaint();
+ m_state = stopped;
+ m_timer.stop();
+ updateUi();
}
+
+void RenderCoordinator::updateUi() {
+ m_target.repaint();
+
+ if (!m_status) {
+ return;
+ }
+
+ std::ostringstream status;
+ status << states[m_state] << " " << m_worker.current_samples() << " samples";
+
+ m_status->setText(QString::fromStdString(status.str()));
+}
diff --git a/app/rendercoord.hpp b/app/rendercoord.hpp
index 6aa8698..113b4dc 100644
--- a/app/rendercoord.hpp
+++ b/app/rendercoord.hpp
@@ -2,6 +2,7 @@
#define RENDER_THREAD_H
#include "draw.hpp"
+#include <qlabel.h>
#include <render.hpp>
#include <qobject.h>
@@ -19,6 +20,7 @@ class RenderThread : public QThread {
// Returns 0 if successful or 1 if busy
int render(QRgb *buffer, unsigned samples);
+ unsigned current_samples();
signals:
void done(unsigned workerid);
@@ -30,6 +32,7 @@ class RenderThread : public QThread {
QRgb *m_writebuffer;
unsigned m_samples;
+ unsigned m_current_samples;
Renderer m_render;
@@ -38,23 +41,34 @@ class RenderThread : public QThread {
unsigned m_id;
};
+const std::string states[] = { "Stopped", "Running" };
+enum State { stopped, running };
+
class RenderCoordinator : public QObject {
Q_OBJECT
public:
- RenderCoordinator(QObject *parent, DrawWidget &target, Renderer r);
+ RenderCoordinator(QObject *parent, DrawWidget &target, Renderer r, QLabel *status=nullptr);
void setSamples(unsigned samples);
void render();
public slots:
void workerDone(unsigned workerid);
+ private slots:
+ void updateUi();
+
private:
DrawWidget &m_target;
Renderer m_renderer;
RenderThread m_worker;
+ QLabel *m_status;
+ QTimer m_timer;
+
+ State m_state;
+
unsigned m_samples;
};
diff --git a/src/render.cpp b/src/render.cpp
index 0bbe5cb..c278797 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -13,28 +13,26 @@
const Vec3d up = Vec3d(0, 1, 0);
-Sampler::Sampler() {
- m_seed = 0;
-}
-
-void Sampler::seed(unsigned seed) {
+void Random::seed(unsigned seed) {
for (unsigned i = 0; i < seed; i++) {
rand_r(&m_seed);
}
}
-double Sampler::random() {
+double Random::operator()() {
return (double)rand_r(&m_seed) / (double)RAND_MAX;
}
+Sampler::Sampler(Random &src) : m_src(src) { }
+
Vec3d Sampler::sample(const Vec3d &norm) {
/*
auto theta = asin(pow(1 - random(), (double)1 / (1 + SAMPLING_POWER)));
auto phi = 2 * M_PI * random();
*/
- auto theta = 2.0 * M_PI * random();
- auto phi = acos(2.0 * random() - 1.0);
+ auto theta = 2.0 * M_PI * m_src();
+ auto phi = acos(2.0 * m_src() - 1.0);
auto sinphi = sin(phi);
@@ -48,6 +46,7 @@ Vec3d Sampler::sample(const Vec3d &norm) {
}
Renderer::Renderer(const Scene &scn, Vec3d eye, Vec3d target, unsigned width, unsigned height, unsigned maxhops) :
+ m_sampler(m_random),
m_scn(scn)
{
m_eye = eye;
@@ -88,11 +87,11 @@ Ray Renderer::findray(double x, double y) const {
}
Color Renderer::render(unsigned x, unsigned y, unsigned samples) {
- auto r = findray(x, y);
Color sum(0, 0, 0);
for (unsigned i = 0; i < samples; i++) {
+ auto r = findray(x + m_random(), y + m_random());
sum += pathtrace_sample(r, 0);
}
diff --git a/src/render.hpp b/src/render.hpp
index 1274bb5..7557fce 100644
--- a/src/render.hpp
+++ b/src/render.hpp
@@ -5,18 +5,25 @@
#include "ray.hpp"
#include "scene.hpp"
+class Random {
+ public:
+ void seed(unsigned seed);
+ double operator()();
+
+ private:
+ unsigned m_seed;
+};
+
// Samples a random direction in a hemisphere, cosine weighed
// https://blog.thomaspoulet.fr/uniform-sampling-on-unit-hemisphere/
class Sampler {
public:
- Sampler();
- void seed(unsigned seed);
+ Sampler(Random &src);
Vec3d sample(const Vec3d &norm);
private:
- double random();
- unsigned m_seed;
+ Random &m_src;
};
class Renderer {
@@ -40,6 +47,8 @@ class Renderer {
const Scene &m_scn;
+ Random m_random;
+
// User options
Vec3d m_eye, m_target;
unsigned m_maxhops;