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-rw-r--r--src/core/common.hpp6
-rw-r--r--src/core/ray.cpp17
-rw-r--r--src/core/ray.hpp15
-rw-r--r--src/core/vector.cpp106
-rw-r--r--src/core/vector.hpp33
5 files changed, 177 insertions, 0 deletions
diff --git a/src/core/common.hpp b/src/core/common.hpp
new file mode 100644
index 0000000..fd219bf
--- /dev/null
+++ b/src/core/common.hpp
@@ -0,0 +1,6 @@
+#ifndef COMMON_H
+#define COMMON_H
+
+#define ZERO_APPROX 1e-6
+
+#endif
diff --git a/src/core/ray.cpp b/src/core/ray.cpp
new file mode 100644
index 0000000..7bc6201
--- /dev/null
+++ b/src/core/ray.cpp
@@ -0,0 +1,17 @@
+#include "ray.hpp"
+
+Ray::Ray(Vec3d start, Vec3d direction, bool normalize) {
+ m_start = start;
+ m_direction = direction;
+
+ if (normalize) {
+ m_direction.normalize();
+ }
+}
+
+Ray::Ray(Vec3d a, Vec3d b) {
+ m_start = a;
+ m_direction = b - a;
+
+ m_direction.normalize();
+}
diff --git a/src/core/ray.hpp b/src/core/ray.hpp
new file mode 100644
index 0000000..6341d44
--- /dev/null
+++ b/src/core/ray.hpp
@@ -0,0 +1,15 @@
+#ifndef RAY_H
+#define RAY_H
+
+#include "vector.hpp"
+
+class Ray {
+ public:
+ Ray(Vec3d start, Vec3d direction, bool normalize);
+ Ray(Vec3d a, Vec3d b);
+
+ Vec3d m_start;
+ Vec3d m_direction;
+};
+
+#endif
diff --git a/src/core/vector.cpp b/src/core/vector.cpp
new file mode 100644
index 0000000..51d8e2e
--- /dev/null
+++ b/src/core/vector.cpp
@@ -0,0 +1,106 @@
+#include "vector.hpp"
+
+#include <math.h>
+#include <stdexcept>
+
+Vec3d::Vec3d() {
+ set(0, 0, 0);
+}
+
+Vec3d::Vec3d(double x, double y, double z) {
+ set(x, y, z);
+}
+
+void Vec3d::set(double x, double y, double z) {
+ m_x = x;
+ m_y = y;
+ m_z = z;
+}
+
+void Vec3d::normalize() {
+ auto len = length();
+ if (len == 0) {
+ throw std::runtime_error("Normalizing zero vector");
+ }
+
+ m_x /= len;
+ m_y /= len;
+ m_z /= len;
+}
+
+double Vec3d::length() const {
+ return sqrt(m_x * m_x + m_y * m_y + m_z * m_z);
+}
+
+double Vec3d::dot(const Vec3d &vec) const {
+ return m_x * vec.m_x + m_y * vec.m_y + m_z * vec.m_z;
+}
+
+Vec3d Vec3d::cross(const Vec3d &vec) const {
+ return Vec3d(
+ m_y * vec.m_z - m_z * vec.m_y,
+ m_z * vec.m_x - m_x * vec.m_z,
+ m_x * vec.m_y - m_y * vec.m_x
+ );
+}
+
+Vec3d Vec3d::operator+(const Vec3d &vec) const {
+ return Vec3d(
+ m_x + vec.m_x,
+ m_y + vec.m_y,
+ m_z + vec.m_z
+ );
+}
+
+Vec3d& Vec3d::operator+=(const Vec3d &vec) {
+ m_x += vec.m_x;
+ m_y += vec.m_y;
+ m_z += vec.m_z;
+ return *this;
+}
+
+Vec3d Vec3d::operator-(const Vec3d &vec) const {
+ return Vec3d(
+ m_x - vec.m_x,
+ m_y - vec.m_y,
+ m_z - vec.m_z
+ );
+}
+
+Vec3d Vec3d::operator-() const {
+ return Vec3d(
+ -m_x,
+ -m_y,
+ -m_z
+ );
+}
+
+
+Vec3d Vec3d::operator*(double op) const {
+ return Vec3d(
+ m_x * op,
+ m_y * op,
+ m_z * op
+ );
+}
+
+Vec3d Vec3d::operator*(const Vec3d &vec) const {
+ return Vec3d(
+ m_x * vec.m_x,
+ m_y * vec.m_y,
+ m_z * vec.m_z
+ );
+}
+
+Vec3d Vec3d::operator/(double op) const {
+ return Vec3d(
+ m_x / op,
+ m_y / op,
+ m_z / op
+ );
+}
+
+std::ostream& operator<<(std::ostream &out, const Vec3d &v){
+ out << "[ " << v.m_x << ", " << v.m_y << ", " << v.m_z << " ]";
+ return out;
+}
diff --git a/src/core/vector.hpp b/src/core/vector.hpp
new file mode 100644
index 0000000..20e8210
--- /dev/null
+++ b/src/core/vector.hpp
@@ -0,0 +1,33 @@
+#ifndef VECTOR_H
+#define VECTOR_H
+
+#include <iostream>
+
+class Vec3d {
+ public:
+ Vec3d();
+ Vec3d(double x, double y, double z);
+
+ void set(double x, double y, double z);
+ void normalize();
+
+ double length() const;
+ double dot(const Vec3d &vec) const;
+
+ Vec3d cross(const Vec3d &vec) const;
+
+ // Operators
+ Vec3d operator+(const Vec3d &vec) const;
+ Vec3d& operator+=(const Vec3d &vec);
+ Vec3d operator-(const Vec3d &vec) const;
+ Vec3d operator-() const;
+ Vec3d operator*(double) const;
+ Vec3d operator*(const Vec3d &vec) const;
+ Vec3d operator/(double) const;
+
+ friend std::ostream& operator<<(std::ostream& os, const Vec3d &v);
+
+ double m_x, m_y, m_z;
+};
+
+#endif