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authorJulian T <julian@jtle.dk>2021-02-21 18:01:56 +0100
committerJulian T <julian@jtle.dk>2021-02-21 18:01:56 +0100
commitda1c3949a449f3fafe579c62ff6b14ffd993a197 (patch)
tree754df5c9b5e9f0fa0a8bb7a8cd3dd4b12fe5ad89 /src/world
parentc695da871a75bb6786c08c3546ef71ed032bd61d (diff)
Add 3d bounding box and merged SceneIntersection and Intersection
Diffstat (limited to 'src/world')
-rw-r--r--src/world/container.rs43
-rw-r--r--src/world/hittable.rs33
-rw-r--r--src/world/mod.rs16
-rw-r--r--src/world/scene.rs33
-rw-r--r--src/world/shapes/sphere.rs24
5 files changed, 123 insertions, 26 deletions
diff --git a/src/world/container.rs b/src/world/container.rs
new file mode 100644
index 0000000..6f8c182
--- /dev/null
+++ b/src/world/container.rs
@@ -0,0 +1,43 @@
+use super::{Hittable, Intersection};
+use crate::core::Ray;
+
+pub struct HittableList {
+ elems: Vec<Box<dyn Hittable>>,
+}
+
+impl HittableList {
+ pub fn new() -> Self {
+ Self::default()
+ }
+
+ pub fn add(&mut self, h: Box<dyn Hittable>) {
+ self.elems.push(h);
+ }
+}
+
+impl Hittable for HittableList {
+ fn intersect(&self, ray: &Ray) -> Option<Intersection> {
+ let mut min: Option<Intersection> = None;
+
+ for e in self.elems.iter() {
+ if let Some(i) = e.intersect(&ray) {
+ match min {
+ // Do nothing if distance is bigger than min
+ Some(ref min_i) if min_i.t < i.t => {},
+ // If no existing min or closer than
+ _ => min = Some(i),
+ }
+ }
+ }
+
+ min
+ }
+}
+
+impl Default for HittableList {
+ fn default() -> Self {
+ Self {
+ elems: Vec::new(),
+ }
+ }
+}
diff --git a/src/world/hittable.rs b/src/world/hittable.rs
new file mode 100644
index 0000000..720a019
--- /dev/null
+++ b/src/world/hittable.rs
@@ -0,0 +1,33 @@
+use crate::core::{Vector3f, Bound3f, Ray};
+use crate::Float;
+use crate::material::Material;
+
+/// Returns the context of a intersection
+pub struct Intersection<'a> {
+ /// Normal vector at intersection
+ pub n: Vector3f,
+ pub p: Vector3f,
+ pub t: Float,
+ pub m: Option<&'a dyn Material>,
+}
+
+impl Intersection<'_> {
+ pub fn norm_against_ray(&self, r: &Ray) -> Vector3f {
+ if self.n.dot(&r.direction) < 0.0 {
+ self.n
+ } else {
+ -self.n
+ }
+ }
+}
+
+/// Defines a common trait for objects in the scene
+pub trait Hittable: Sync + Send {
+ /// Returns the intersection with ray
+ fn intersect(&self, ray: &Ray) -> Option<Intersection>;
+
+ /// Returns the axis alligned bounding box containing self
+ fn bounding_box(&self) -> Option<Bound3f> {
+ None
+ }
+}
diff --git a/src/world/mod.rs b/src/world/mod.rs
index f0ba8d2..43f7530 100644
--- a/src/world/mod.rs
+++ b/src/world/mod.rs
@@ -2,11 +2,15 @@
pub mod shapes;
mod scene;
+mod container;
+mod hittable;
pub use scene::*;
+pub use hittable::{Intersection, Hittable};
+pub use container::HittableList;
use std::sync::Arc;
-use crate::core::Hittable;
use crate::material::Material;
+use crate::core::{Bound3f, Ray};
pub struct Object {
pub shape: Box<dyn Hittable + Sync>,
@@ -21,3 +25,13 @@ impl Object {
}
}
}
+
+impl Hittable for Object {
+ fn intersect(&self, ray: &Ray) -> Option<Intersection> {
+ self.shape.intersect(ray).map(|mut i| {i.m = Some(self.mat.as_ref()); i})
+ }
+
+ fn bounding_box(&self) -> Option<Bound3f> {
+ self.shape.bounding_box()
+ }
+}
diff --git a/src/world/scene.rs b/src/world/scene.rs
index 444e915..03578be 100644
--- a/src/world/scene.rs
+++ b/src/world/scene.rs
@@ -1,15 +1,9 @@
-use crate::core::{Ray, Intersection};
-use crate::material::Material;
+use crate::core::Ray;
-use super::Object;
+use super::{Object, HittableList, Hittable, Intersection};
pub struct Scene {
- objs: Vec<Object>,
-}
-
-pub struct SceneIntersect<'a> {
- pub mat: &'a dyn Material,
- pub i: Intersection,
+ content: HittableList,
}
impl Scene {
@@ -18,7 +12,7 @@ impl Scene {
}
pub fn add_object(&mut self, obj: Object) {
- self.objs.push(obj);
+ self.content.add(Box::new(obj));
}
pub fn add_objects(&mut self, objs: Vec<Object>) {
@@ -26,27 +20,18 @@ impl Scene {
self.add_object(obj);
}
}
+}
- pub fn intersect(&self, ray: &Ray) -> Option<SceneIntersect> {
- let mut min: Option<SceneIntersect> = None;
-
- for obj in self.objs.iter() {
- if let Some(i) = obj.shape.intersect(&ray) {
- match min {
- Some(ref si) if si.i.t < i.t => (),
- _ => min = Some(SceneIntersect {i, mat: obj.mat.as_ref() }),
- }
- }
- }
-
- min
+impl Hittable for Scene {
+ fn intersect(&self, ray: &Ray) -> Option<Intersection> {
+ self.content.intersect(ray)
}
}
impl Default for Scene {
fn default() -> Self {
Self {
- objs: Vec::new(),
+ content: HittableList::new(),
}
}
}
diff --git a/src/world/shapes/sphere.rs b/src/world/shapes/sphere.rs
index 8e0816b..55fc8b4 100644
--- a/src/world/shapes/sphere.rs
+++ b/src/world/shapes/sphere.rs
@@ -2,7 +2,8 @@
//!
//! Spheres are relatively easy to calculate intersections between
use crate::Float;
-use crate::core::{Ray, Vector3f, Hittable, Intersection};
+use crate::core::{Ray, Vector3f, Bound3f};
+use crate::world::{Hittable, Intersection};
pub struct Sphere {
radius: Float,
@@ -45,10 +46,31 @@ impl Hittable for Sphere {
n: self.norm_at(&w),
p: w,
t: distance,
+ m: None,
})
}
}
+
+ /// Box containing the circle
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use rendering::core::{Vector3f, Hittable};
+ /// use rendering::world::shapes::Sphere;
+ ///
+ /// let sph = Sphere::new(1.0, Vector3f::new(0.0));
+ /// let b = sph.bounding_box().unwrap();
+ ///
+ /// assert!(b.min.x == -1.0 && b.min.y == -1.0 && b.min.z == -1.0);
+ /// assert!(b.max.x == 1.0 && b.max.y == 1.0 && b.max.z == 1.0);
+ fn bounding_box(&self) -> Option<Bound3f> {
+ let offset = Vector3f::new(self.radius);
+ Some(
+ Bound3f::new(self.center - offset, self.center + offset)
+ )
+ }
}
#[cfg(test)]