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authorJulian T <julian@jtle.dk>2021-02-06 17:27:42 +0100
committerJulian T <julian@jtle.dk>2021-02-06 17:27:42 +0100
commit0d5e6bd9363d5ed5c4f28174819fc0f5fd9aa586 (patch)
treef9ecafe7350ad616486e509ed55904295f505f83 /src/scene/mod.rs
parent1e83ea211055eb234b89c69b5d03602e3fcb98fb (diff)
Reorganized scene module, and fixed bug in sphere intersect
Diffstat (limited to 'src/scene/mod.rs')
-rw-r--r--src/scene/mod.rs25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/scene/mod.rs b/src/scene/mod.rs
index 7c77412..f8c1e09 100644
--- a/src/scene/mod.rs
+++ b/src/scene/mod.rs
@@ -5,3 +5,28 @@ pub mod shapes;
mod scene;
pub use scene::*;
+
+use crate::core::{Ray, Vector3f};
+use crate::Float;
+
+/// Returns the context of a intersection
+pub struct Intersection {
+ /// Normal vector at intersection
+ pub n: Vector3f,
+ pub p: Vector3f,
+}
+
+impl Intersection {
+ pub fn norm_against_ray(&self, r: &Ray) -> Vector3f {
+ if self.n.dot(&r.direction) < 0.0 {
+ self.n
+ } else {
+ -self.n
+ }
+ }
+}
+
+/// Defines a common trait for objects in the scene
+pub trait Hittable {
+ fn intersect(&self, ray: &Ray) -> Option<Intersection>;
+}