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authorJulian T <julian@jtle.dk>2021-04-11 17:03:54 +0200
committerJulian T <julian@jtle.dk>2021-04-11 17:03:54 +0200
commit55044e56304c8484b8ff52f362ab1c66c9c5ca93 (patch)
tree98eb2087bdfbca7d46f598e57bef92eb44c47832 /readme.md
parent94b14ec5a24f587c97b11d6c56b9116a58a7385a (diff)
Fix mistake in readme
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@@ -9,7 +9,7 @@ This rust version is my third implementation, the previous being:
- [Raytracing in c](https://git.jtle.dk/raytrace/about/)
This is the one which gives the best results,
however as my ambitions for the project grew as did my requirement for more language features.
-- [Pathtracing in rust](https://github.com/jbjjbjjbj/rendering/tree/old_master)
+- [Pathtracing in c++](https://github.com/jbjjbjjbj/rendering/tree/old_master)
I never really finished it before changing to rust.
However it had a really cool qt gui, updating as samples were added.