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author | Julian T <julian@jtle.dk> | 2021-08-05 15:44:40 +0200 |
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committer | Julian T <julian@jtle.dk> | 2021-08-05 15:44:40 +0200 |
commit | 3ef8f4d918406eec6bdc29e0ebd883fabfac9b2e (patch) | |
tree | aa4b1aac1e165821c16f222ebfb9212a9740e98b /readme.md | |
parent | 45119506c0293fdde6cef35f6e6f82d4055b46b6 (diff) |
Add picture for c5505ab84820248c6dba35fc06aef9e0ced183derendered
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-rw-r--r-- | readme.md | 25 |
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diff --git a/readme.md b/readme.md deleted file mode 100644 index b4691be..0000000 --- a/readme.md +++ /dev/null @@ -1,25 +0,0 @@ -# Rendering in rust - -This is a (not finished) ray tracer written in rust. -It is based on the book serie [Ray Tracing In One Weekend](https://raytracing.github.io/) and [Physics Based Rendering](http://www.pbr-book.org/). - -This rust version is my third implementation, the previous being: - - -- [Raytracing in c](https://git.jtle.dk/raytrace/about/) - This is the one which gives the best results, - however as my ambitions for the project grew as did my requirement for more language features. -- [Pathtracing in c++](https://github.com/jbjjbjjbj/rendering/tree/old_master) -I never really finished it before changing to rust. - However it had a really cool qt gui, updating as samples were added. - -## Rendered image - -![render](https://raw.githubusercontent.com/jbjjbjjbj/rendering/rendered/generated.png) - -## Goals - -- [X] Render collection of circles outside, with blurry background -- [ ] Render [Cornell box](https://en.wikipedia.org/wiki/Cornell_box) -- [ ] Render [Utah teapot](https://en.wikipedia.org/wiki/Utah_teapot) -- [ ] Render [Stanford dragon](https://en.wikipedia.org/wiki/Stanford_dragon) |