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-rw-r--r--scene.c132
1 files changed, 0 insertions, 132 deletions
diff --git a/scene.c b/scene.c
deleted file mode 100644
index 6221fe8..0000000
--- a/scene.c
+++ /dev/null
@@ -1,132 +0,0 @@
-#include "scene.h"
-
-#include <stdlib.h>
-#include <string.h>
-
-static inline void link_object(space_t *s, object_t *o)
-{
- if (s) {
- o->next = s->objects;
- s->objects = o;
- } else {
- o->next = 0;
- }
-}
-
-container_t *container_init(container_t *c, unsigned objs, unsigned mats, unsigned ligs)
-{
- c->obj_index = c->mat_index = c->lig_index = 0;
-
- c->obj_cap = objs;
- c->mat_cap = mats;
- c->lig_cap = ligs;
-
- return c;
-}
-
-space_t *container_prepare_space(container_t *c)
-{
- memset(&c->space, 0, sizeof(space_t));
-}
-
-// Finds the next empty object_t space
-// Return NULL if full
-static inline object_t *container_obj_space(container_t *cont)
-{
- if (cont->obj_index >= cont->obj_cap) {
- fprintf(stderr, "Could not create object, because container is full\n");
- return NULL;
- }
-
- // Find a nice spot in the content blob
- return &((object_t *) cont->content)[cont->obj_index++];
-}
-
-static inline material_t *container_mat_space(container_t *cont)
-{
- if (cont->mat_index >= cont->mat_cap) {
- fprintf(stderr, "Could not create material, because container is full\n");
- return NULL;
- }
-
- // Find a nice spot in the content blob.
- // Remember to jump over objects
- return &((material_t *) (
- cont->content +
- sizeof(object_t) * cont->obj_cap
- ))[cont->mat_index++];
-}
-
-static inline light_t *container_lig_space(container_t *cont)
-{
- if (cont->lig_index >= cont->lig_cap) {
- fprintf(stderr, "Could not create light, because container is full\n");
- return NULL;
- }
-
- // Find a nice spot in the content blob.
- // Remember to jump over objects and materials
- return &((light_t *) (
- cont->content +
- sizeof(object_t) * cont->obj_cap +
- sizeof(material_t) * cont->mat_cap
- ))[cont->lig_index++];
-}
-
-object_t *add_object(container_t *cont, unsigned type)
-{
-
- object_t *o = container_obj_space(cont);
- if (!o) {
- return NULL;
- }
-
- // Fill out the data
- o->type = type;
-
- // Link to the linked list
- link_object(&cont->space, o);
-
- return o;
-}
-
-light_t *add_light(container_t *cont)
-{
- light_t *o = container_lig_space(cont);
- if (!o) {
- return NULL;
- }
-
- space_t *s = &cont->space;
- if (s) {
- o->next = s->lights;
- s->lights = o;
- } else {
- o->next = NULL;
- }
-
- return o;
-}
-
-// It's alot easier to set the stuff outside of this function
-material_t *add_material(container_t *cont)
-{
- material_t *m = container_mat_space(cont);
-
- return m;
-}
-
-void obj_norm_at(object_t *o, vector_t *dest, vector_t *point)
-{
- switch(o->type) {
- case TYPE_SPHERE:
- vector_sub(dest, point, &o->sph.center);
- vector_scale_inv(dest, dest, vector_len(dest));
- break;
- case TYPE_PLANE:
- vector_copy(dest, &o->pl.norm);
- break;
- }
-
- return;
-}