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-rw-r--r--main.c128
1 files changed, 0 insertions, 128 deletions
diff --git a/main.c b/main.c
deleted file mode 100644
index c27096c..0000000
--- a/main.c
+++ /dev/null
@@ -1,128 +0,0 @@
-#include <stdio.h>
-#include <math.h>
-#include <stdlib.h>
-
-#include "vector.h"
-#include "ray.h"
-#include "scene.h"
-#include "pgm.h"
-
-#define TESTW 1000
-#define TESTH 1000
-
-char container[ CONTAINER_SIZE(5, 4, 1) ];
-
-// Implement random
-COORD_T ray_rand(void *seed)
-{
- return (COORD_T) rand_r( (int *)seed ) / RAND_MAX;
-}
-
-int main()
-{
-
- container_t *cont = (container_t *) container;
- container_init(cont, 5, 4, 1);
-
- // Init space_t
- space_t *s = container_prepare_space(cont);;
-
- // Set space options
- color_set(&s->ambient, 0.09, 0.09, 0.09);
- color_set(&s->back, 0.8, 0.8, 0.8);
- color_set(&s->env_color, 0.13, 0.13, 0.13);
- s->env_samples = 16;
-
- // Set viewpoint options
- vector_set(&s->view.position, 0, 16, 6);
- vector_set(&s->view.target, 0, 0, 6);
- s->view.width = TESTW;
- s->view.height = TESTH;
-
- // Create materials
- material_t *m = add_material(cont);
- vector_set(&m->color, 0.4, 0.4, 1);
- m->defuse = 1;
- m->specular = 0.0;
- m->shine = 80;
- m->reflective = 0.0;
-
- material_t *m3 = add_material(cont);
- vector_set(&m3->color, 1, 0.3, 0.1);
- m3->defuse = 0.95;
- m3->specular = 0.0;
- m3->shine = 80;
- m3->reflective = 0.05;
-
- material_t *m2 = add_material(cont);
- vector_set(&m2->color, 1, 1, 1);
- m2->defuse = 0.0;
- m2->specular = 0.5;
- m2->shine = 80;
- m2->reflective = 1;
-
- material_t *mpl = add_material(cont);
- //vector_set(&mpl.color, 0, 0.396, 0.7019);
- vector_set(&mpl->color, 1, 1, 1);
- mpl->defuse = 1;
- mpl->specular = 0.0;
- mpl->shine = 50;
- mpl->reflective = 0.0;
-
-
- viewpoint_init(&s->view);
-
- object_t *o = add_object(cont, TYPE_SPHERE);
- vector_set(&o->sph.center, 0, 4, 7);
- o->sph.radius = 5;
- o->m = m2;
-
- o = add_object(cont, TYPE_SPHERE);
- vector_set(&o->sph.center, 8, 8, 4);
- o->sph.radius = 2;
- o->m = m3;
-
- o = add_object(cont, TYPE_SPHERE);
- vector_set(&o->sph.center, -10, 9, 5);
- o->sph.radius = 3;
- o->m = m;
-
- o = add_object(cont, TYPE_SPHERE);
- vector_set(&o->sph.center, -10, -5, 5);
- o->sph.radius = 3;
- o->m = m;
-
- o = add_object(cont, TYPE_PLANE);
- vector_set(&o->pl.start, 0, 0, 2);
- vector_set(&o->pl.norm, 0, 0, 1);
- o->m = mpl;
-
- light_t *l = add_light(cont);
- vector_set(&l->pos, 20, 10, 30);
- color_set(&l->defuse, 0.3, 0.3, 0.3);
- color_set(&l->specular, 0.5, 0.5, 0.5);
-
- pgm_write_header(stdout, TESTW, TESTH);
-
- // Height percentage
- unsigned percentstep = TESTH / 100;
- unsigned percent = 0;
- int seed;
-
- for (int y = TESTH; y; y--) {
- for (int x = TESTW; x; x--) {
- // Random seed
- seed = x * y;
- color_t c;
- ray_trace(&cont->space, x, y, 2, &c, &seed);
-
- pgm_write_pixel(stdout, &c);
-
- }
-
- if (y % percentstep == 0) {
- fprintf(stderr, "%d%\n", percent++);
- }
- }
-
-}