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path: root/sem3/algo/mm10/bfs.c
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#include <stdio.h>
#include <stdlib.h>

#define COL_WHITE 0
#define COL_GRAY 1
#define COL_BLACK 2

typedef struct list_node_t_struct {
    struct list_node_t_struct *next;
    void *val;
} list_node_t;

typedef struct vertex_struct {
    char ref;
    int color;
    int dist;
    struct vertex_struct *p;
    list_node_t *adj;
} vertex_t;

vertex_t *create_vertex(char ref)
{
    // Get some space TODO check for null
    vertex_t *v = malloc(sizeof(vertex_t));

    // Set values
    v->ref = ref;
    v->color = COL_WHITE;
    v->dist = -1;
    v->p = NULL;
    v->adj = NULL;
}

vertex_t *add_adj(vertex_t *v, vertex_t *add)
{
    list_node_t *oldN = v->adj;

    // Create new list node
    list_node_t *n = malloc(sizeof(list_node_t));
    n->val = add;
    n->next = oldN;

    v->adj = n;

    return add;
}

void print_adj(vertex_t *v)
{
    list_node_t *n = v->adj;
    printf("[ ");
    while (n) {
        printf("%c ", *((char *)n->val));
        n = n->next;
    }
    printf("]\n");
}

vertex_t *vertexes[128];

void add_edge(char a, char b)
{
    // Does a exists
    if (vertexes[a] == NULL) {
        vertexes[a] = create_vertex(a);
    }
    // What about b
    if (vertexes[b] == NULL) {
        vertexes[b] = create_vertex(b);
    }

    // Add edge
    add_adj(vertexes[a], vertexes[b]);
}

typedef struct {
    unsigned int len;
    list_node_t *in;
    list_node_t *out;
} queue_t;

void enqueue(queue_t *q, vertex_t *v)
{
    list_node_t *n = malloc(sizeof(list_node_t));
    n->val = v;

    // Add at end
    list_node_t *old = q->in;
    q->in = n;
    if (old) {
        old->next = n;
    }

    // Make sure we have an out
    if (q->out == NULL) {
        q->out = n;
    }

    q->len++;
}

vertex_t *dequeue(queue_t *q)
{
    list_node_t *n = q->out;
    if (n == NULL) {
        return NULL;
    }
    vertex_t *v = (vertex_t *)n->val;

    // Move out forward
    q->out = n->next;
    q->len--;

    // Free node and return
    free(n);
    return v;
}

void bfs(vertex_t *s)
{
    queue_t q = { 0, NULL, NULL };
    enqueue(&q, s);
    s->dist = 0;

    while (q.len) {
        vertex_t *u = dequeue(&q);
        list_node_t *n = u->adj;
        while (n) {
            vertex_t *v = (vertex_t *)n->val;
            if (v->color == COL_WHITE) {
                v->color = COL_GRAY;
                v->dist = u->dist + 1;
                v->p = u;
                enqueue(&q, v);
            }
            n = n->next;
        }
        u->color = COL_BLACK;
    }
}

int main()
{
    add_edge('s', 'd'); // S
    add_edge('s', 'c');
    add_edge('s', 'a');
    add_edge('d', 'e'); // D
    add_edge('d', 'c');
    add_edge('e', 'g'); // E
    add_edge('e', 'f');
    add_edge('c', 's'); // C
    add_edge('c', 'g');
    add_edge('g', 'f'); // G

    //print_adj(vertexes['d']);
    bfs(vertexes['s']);

    char c;
    while ((c = getchar()) != EOF) {
        if (vertexes[c] != NULL) {
            print_adj(vertexes[c]);
            printf("%d\n", vertexes[c]->dist);
        } else if (c == 10) {
        } else {
            printf("Not found\n");
        }
    }
}