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-rw-r--r--Jetris.ino78
-rw-r--r--]62
-rw-r--r--sprites.h46
-rw-r--r--tags10
4 files changed, 100 insertions, 96 deletions
diff --git a/Jetris.ino b/Jetris.ino
index 99d71f8..bd19f4c 100644
--- a/Jetris.ino
+++ b/Jetris.ino
@@ -1,6 +1,7 @@
// THings that miss
// Functions that return something
// Make more safety
+// Malloc etc.
#include "sprites.h"
#include "MaxCommands.h"
@@ -12,6 +13,7 @@
#define leftPin 2
#define rightPin 4
#define dropPin 11
+#define rotatePin 10
#define clickTime 200
//Use the drawDot function to draw
@@ -35,6 +37,7 @@ void setup() {
pinMode(leftPin, INPUT_PULLUP);
pinMode(rightPin, INPUT_PULLUP);
pinMode(dropPin, INPUT_PULLUP);
+ pinMode(rotatePin, INPUT_PULLUP);
//ButtonInterrupt
//attachInterrupt(digitalPinToInterrupt(left), buttonHandle, FALLING);
@@ -54,13 +57,13 @@ void setup() {
// GAME LOGIC //
/////////////////////////////
-Sprite *block;
+struct Sprite block;
int xPos;
int yPos;
-long loopTime;
+unsigned long loopTime;
void initGame() {
initBlock();
@@ -75,7 +78,7 @@ void loop() {
//Move
if(checkCollision(0, 1)) {
- drawSprite(buttonLayer, xPos, yPos, block);
+ drawSprite(buttonLayer, xPos, yPos, &block);
renderAll();
initBlock();
}else{
@@ -90,7 +93,7 @@ void initBlock(){
xPos = 0;
yPos = 0;
- block = blocks[random(7)];
+ block = *blocks[random(7)];
}
void moveBlock(int xMove, int yMove) {
@@ -101,7 +104,7 @@ void moveBlock(int xMove, int yMove) {
drawRegion(topLayer, 0xFF, 0xFFFF, false);
//Draw ball
- drawSprite(topLayer, xPos, yPos, block);
+ drawSprite(topLayer, xPos, yPos, &block);
//Render
renderAll();
@@ -114,13 +117,13 @@ int checkCollision(int xMove, int yMove) {
int yNew = yPos + yMove;
int xNew = xPos + xMove;
- for(int i = 0; i < block->height; i++) {
- if(( block->buff[i] >> xNew) & buttonLayer[i + yNew])
+ for(int i = 0; i < block.height; i++) {
+ if(( block.buff[i + block.yOff] >> xNew - block.xOff ) & buttonLayer[i + yNew])
return 1;
}
//Check if out of bounds
- if(xNew + block->width > 8 || xNew < 0 || yNew + block->height > 16)
+ if(xNew + block.width > 8 || xNew < 0 || yNew + block.height > 16)
return 1;
return 0;
@@ -134,7 +137,46 @@ void dropBlock() {
}
- drawSprite(buttonLayer, xPos, yPos, block);
+ drawSprite(buttonLayer, xPos, yPos, &block);
+}
+
+//Rotate sprite with the clock
+void rotateSprite(struct Sprite *sprite, int count) {
+ uint8_t oldBuffer[8];
+
+ Serial.println(oldBuffer[0]);
+ Serial.println(oldBuffer[2]);
+ Serial.println(sprite->buff[0]);
+ Serial.println(sprite->buff[2]);
+
+ //VULN TODO
+ memcpy(oldBuffer, sprite->buff, sizeof(oldBuffer) );
+
+ Serial.println("Took copy");
+ Serial.println(oldBuffer[0]);
+ Serial.println(sprite->buff[0]);
+
+ for(int i = 0; i < 8; i++) {
+ sprite->buff[i] = 0;
+ }
+
+ //Cannot explain how this works in text TODO
+ for(int i = 0; i < 8; i++) {
+ uint8_t row = oldBuffer[7 - i];
+ for(int j = 0; j < 8; j++) {
+ sprite->buff[j] |= row & ( 1 << i );
+ }
+ }
+
+ Serial.println("Rotated array");
+
+ //Switch height/width
+ uint8_t temp = sprite->height;
+ sprite->height = sprite->width;
+ sprite->width = temp;
+
+ Serial.println("Changed dimensions");
+
}
void renderAll(){
@@ -158,13 +200,14 @@ void renderToSerial() {
// Control Handling //
/////////////////////////////
-int leftLast, rightLast, dropLast;
+unsigned long leftLast, rightLast, dropLast, rotateLast;
void handleButtons() {
//Read from switch
int leftState = !digitalRead(leftPin);
int rightState = !digitalRead(rightPin);
int dropState = !digitalRead(dropPin);
+ int rotateState = !digitalRead(rotatePin);
//Check if last click was over 100 ms ago
if(millis() - leftLast > clickTime && leftState) {
@@ -190,6 +233,17 @@ void handleButtons() {
dropBlock();
}
+
+ if(millis() - rotateLast > clickTime && rotateState) {
+ rotateLast = millis();
+
+ //TODO collision checks
+ rotateSprite(&block, 1);
+
+ //Redraw moveblock
+ moveBlock(0, 0);
+
+ }
}
/////////////////////////////
@@ -216,7 +270,7 @@ void initDisplay() {
//Draw a region, where mask specifies where to draw.
// xMask = 0b00111100, yMask = 0b01111110 will draw a small 4x6 box
-void drawSprite(uint8_t layer[], uint8_t x, uint8_t y, Sprite* sprite) {
+void drawSprite(uint8_t layer[], uint8_t x, uint8_t y, struct Sprite* sprite) {
//Check if in range
if (x + sprite->width - 1 > 7 || y + sprite->height - 1> 15 )
return;
@@ -224,7 +278,7 @@ void drawSprite(uint8_t layer[], uint8_t x, uint8_t y, Sprite* sprite) {
for ( int i = y; i < sprite->height + y; i++) {
//Calculate bits
uint8_t row = layer[i];
- row |= sprite->buff[i - y] >> x;
+ row |= sprite->buff[i - y + sprite->yOff] >> x - sprite->xOff;
layer[i] = row;
diff --git a/] b/]
deleted file mode 100644
index f335939..0000000
--- a/]
+++ /dev/null
@@ -1,62 +0,0 @@
-#include "maxCommands.h"
-
-#define cs 6
-#define clk 5
-#define dataIn 3
-
-
-void setup() {
- Serial.begin(9600);
-
- Serial.println("Starting up \n\n\n");
-
- pinMode(cs, OUTPUT);
- pinMode(clk, OUTPUT);
- pinMode(dataIn, OUTPUT);
-
-
- digitalWrite(cs, HIGH);
-
- writeCommand(maxSHUTDOWN_INV, 1);
-
- writeCommand(maxINTENSITY, 0x00);
-
-
-}
-
-void loop() {
-
- for ( int i = 0; i < 255; i++) {
- writeCommand(maxDIGIT_1, i);
-
- delay(200);
- }
-
-}
-
-
-void writeCommand(uint8_t addr, uint8_t data) {
- uint16_t byteToWrite = addr << 8 | data;
-
- //Set Chip select low
- digitalWrite(cs, LOW);
-
- Serial.print("Writing: ");
- for (int i = 0; i < 16; i++) {
- bool bitToWrite = ( byteToWrite & 1 << 15 - i ) > 0;
- Serial.print( bitToWrite );
-
- //Write Data
- digitalWrite(dataIn, bitToWrite);
- delayMicroseconds(10);
-
- //Write clock
- digitalWrite(clk, HIGH);
-
- //Wait and go low
- delayMicroseconds(100);
- digitalWrite(clk, LOW);
- }
- digitalWrite(cs, HIGH);
- Serial.println();
-}
diff --git a/sprites.h b/sprites.h
index 3b53d47..f53219d 100644
--- a/sprites.h
+++ b/sprites.h
@@ -5,6 +5,8 @@ struct Sprite {
uint8_t buff[8];
uint8_t width;
uint8_t height;
+ uint8_t xOff;
+ uint8_t yOff;
};
const Sprite smiley = {
@@ -17,7 +19,7 @@ const Sprite smiley = {
0b11111100,
0b00000000,
0b00000000
- }, 6, 6
+ }, 6, 6, 0, 0
};
const Sprite checker = {
@@ -30,7 +32,7 @@ const Sprite checker = {
0b01010101,
0b10101010,
0b01010101
- }, 8, 8
+ }, 8, 8, 0, 0
};
const Sprite ball = {
@@ -43,7 +45,7 @@ const Sprite ball = {
0b00000000,
0b00000000,
0b00000000
- }, 3, 3
+ }, 3, 3, 0, 0
};
const Sprite miniSmiley = {
@@ -56,21 +58,21 @@ const Sprite miniSmiley = {
0b00000000,
0b00000000,
0b00000000
- }, 4, 3
+ }, 4, 3, 0, 0
};
const Sprite iBlock = {
{
- 0b11110000,
0b00000000,
0b00000000,
0b00000000,
+ 0b00011110,
0b00000000,
0b00000000,
0b00000000,
0b00000000
- }, 4, 1
+ }, 4, 1, 3, 3
};
const Sprite oBlock = {
@@ -83,72 +85,72 @@ const Sprite oBlock = {
0b00000000,
0b00000000,
0b00000000
- }, 2, 2
+ }, 2, 2, 0, 0
};
const Sprite tBlock = {
{
- 0b01000000,
- 0b11100000,
0b00000000,
+ 0b00100000,
+ 0b01110000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000
- }, 3, 2
+ }, 3, 2, 1, 1
};
const Sprite sBlock = {
{
- 0b01100000,
- 0b11000000,
0b00000000,
0b00000000,
+ 0b00011000,
+ 0b00110000,
0b00000000,
0b00000000,
0b00000000,
0b00000000
- }, 3, 2
+ }, 3, 2, 2, 2
};
const Sprite zBlock = {
{
- 0b11000000,
- 0b01100000,
0b00000000,
+ 0b01100000,
+ 0b00110000,
0b00000000,
0b00000000,
0b00000000,
0b00000000,
0b00000000
- }, 3, 2
+ }, 3, 2, 1, 1
};
const Sprite jBlock = {
{
- 0b10000000,
- 0b11100000,
0b00000000,
0b00000000,
+ 0b001000000,
+ 0b001110000,
0b00000000,
0b00000000,
0b00000000,
0b00000000
- }, 3, 2
+ }, 3, 2, 2, 2
};
const Sprite lBlock = {
{
- 0b00100000,
- 0b11100000,
0b00000000,
0b00000000,
+ 0b00001000,
+ 0b00111000,
0b00000000,
0b00000000,
0b00000000,
0b00000000
- }, 3, 2
+ }, 3, 2, 2, 2
};
const Sprite *blocks[] = { &iBlock, &oBlock, &tBlock, &sBlock, &zBlock, &jBlock, &lBlock };
diff --git a/tags b/tags
index c45c520..68ac9c2 100644
--- a/tags
+++ b/tags
@@ -7,9 +7,13 @@
MaxCommands MaxCommands.h 2;" d
Sprite sprites.h /^struct Sprite {$/;" s
ball sprites.h /^const Sprite ball = {$/;" v
+blocks sprites.h /^const Sprite *blocks[] = { &iBlock, &oBlock, &tBlock, &sBlock, &zBlock, &jBlock, &lBlock };$/;" v
buff sprites.h /^ uint8_t buff[8];$/;" m struct:Sprite
checker sprites.h /^const Sprite checker = {$/;" v
height sprites.h /^ uint8_t height;$/;" m struct:Sprite
+iBlock sprites.h /^const Sprite iBlock = {$/;" v
+jBlock sprites.h /^const Sprite jBlock = {$/;" v
+lBlock sprites.h /^const Sprite lBlock = {$/;" v
maxDECODE_MODE MaxCommands.h 15;" d
maxDIGIT_0 MaxCommands.h 7;" d
maxDIGIT_1 MaxCommands.h 8;" d
@@ -24,6 +28,12 @@ maxSCAN_LIMIT MaxCommands.h 16;" d
maxSHUTDOWN_INV MaxCommands.h 4;" d
maxTEST MaxCommands.h 5;" d
miniSmiley sprites.h /^const Sprite miniSmiley = {$/;" v
+oBlock sprites.h /^const Sprite oBlock = {$/;" v
+sBlock sprites.h /^const Sprite sBlock = {$/;" v
smiley sprites.h /^const Sprite smiley = { $/;" v
sprites sprites.h 2;" d
+tBlock sprites.h /^const Sprite tBlock = {$/;" v
width sprites.h /^ uint8_t width;$/;" m struct:Sprite
+xOff sprites.h /^ uint8_t xOff;$/;" m struct:Sprite
+yOff sprites.h /^ uint8_t yOff;$/;" m struct:Sprite
+zBlock sprites.h /^const Sprite zBlock = {$/;" v