diff options
-rw-r--r-- | Jetris.ino | 62 | ||||
-rw-r--r-- | sprites.h | 186 | ||||
-rw-r--r-- | sprites.ino | 29 | ||||
-rw-r--r-- | tags | 29 |
4 files changed, 220 insertions, 86 deletions
@@ -12,6 +12,7 @@ #define leftPin 2 #define rightPin 4 #define dropPin 11 +#define rotatePin 10 #define clickTime 200 //Use the drawDot function to draw @@ -35,6 +36,7 @@ void setup() { pinMode(leftPin, INPUT_PULLUP); pinMode(rightPin, INPUT_PULLUP); pinMode(dropPin, INPUT_PULLUP); + pinMode(rotatePin, INPUT_PULLUP); //ButtonInterrupt //attachInterrupt(digitalPinToInterrupt(left), buttonHandle, FALLING); @@ -45,6 +47,8 @@ void setup() { setDisplay(1); initDisplay(); + + initSprites(); initGame(); @@ -76,6 +80,7 @@ void loop() { //Move if(checkCollision(0, 1)) { drawSprite(buttonLayer, xPos, yPos, block); + handleFullRows(0); renderAll(); initBlock(); }else{ @@ -126,12 +131,28 @@ int checkCollision(int xMove, int yMove) { return 0; } +void rotateBlock() { + Serial.println("Rotate"); + + //If next block exist, switch to that + if( block->rotateNext ) { + Serial.println((uint16_t)block); + Serial.println((uint16_t)block->rotateNext); + + block = block->rotateNext; + Serial.println((uint16_t)block); + } + + //And render + moveBlock(0, 0); +} + void dropBlock() { //Move down until it hits something int count = 0; while( !checkCollision(0, 1) ) { moveBlock(0, 1); - + delay(10); } drawSprite(buttonLayer, xPos, yPos, block); @@ -144,6 +165,18 @@ void renderAll(){ render(8); } +void handleFullRows(int start) { + for(int i = start; i < 16; i++ ) { + if(buttonLayer[15 - i] == 0xFF) { + for(int j = i; j < 16; j++) { + buttonLayer[15 - j] = buttonLayer[14 - j]; + } + handleFullRows(i); + return; + } + } +} + void renderToSerial() { Serial.write(0x33); Serial.println("[2J"); for(int i = 0; i < 16; i++) { @@ -158,13 +191,14 @@ void renderToSerial() { // Control Handling // ///////////////////////////// -int leftLast, rightLast, dropLast; +unsigned long leftLast, rightLast, dropLast, rotateLast; void handleButtons() { //Read from switch int leftState = !digitalRead(leftPin); int rightState = !digitalRead(rightPin); int dropState = !digitalRead(dropPin); + int rotateState = !digitalRead(rotatePin); //Check if last click was over 100 ms ago if(millis() - leftLast > clickTime && leftState) { @@ -188,7 +222,12 @@ void handleButtons() { dropLast = millis(); dropBlock(); + } + + if(millis() - rotateLast > clickTime+100 && rotateState) { + rotateLast = millis(); + rotateBlock(); } } @@ -251,15 +290,26 @@ void drawRegion(uint8_t layer[], uint8_t xMask, uint16_t yMask, bool state) { } } +unsigned long reRenderLast; + void render(int where) { + static uint8_t onScreen[16]; + + bool reRender = (millis() - reRenderLast ) > 1000; + for(int i = where; i < (where + 8); i++ ) { + uint8_t toWrite = buttonLayer[i] | topLayer[i]; + if(onScreen[i] == toWrite && !reRender) + continue; + writeCommand(maxDIGIT_0 + i - where, buttonLayer[i] | topLayer[i]); + + onScreen[i] = toWrite; } - - //Shift everything throught - for( int i = 0; i < curDisplay; i++) { - writeCommand(0, 0); + + if(reRender) { + reRenderLast = millis(); } } @@ -1,156 +1,192 @@ #ifndef sprites #define sprites +#include <stdint.h> +#include <stddef.h> + struct Sprite { - uint8_t buff[8]; + uint8_t buff[4]; uint8_t width; uint8_t height; + struct Sprite *rotateNext; }; -const Sprite smiley = { - { - 0b11001100, - 0b11001100, - 0b00000000, - 0b00110000, - 0b10000000, - 0b11111100, - 0b00000000, - 0b00000000 - }, 6, 6 -}; -const Sprite checker = { - { - 0b10101010, - 0b01010101, - 0b10101010, - 0b01010101, - 0b10101010, - 0b01010101, - 0b10101010, - 0b01010101 - }, 8, 8 -}; -const Sprite ball = { +struct Sprite ball = { { 0b11100000, 0b10100000, 0b11100000, 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000 - }, 3, 3 + }, 3, 3, NULL }; -const Sprite miniSmiley = { + +struct Sprite iBlock = { { - 0b01010000, - 0b10000000, 0b11110000, 0b00000000, 0b00000000, 0b00000000, - 0b00000000, - 0b00000000 - }, 4, 3 + }, 4, 1, NULL }; - - -const Sprite iBlock = { +struct Sprite iBlockR = { { - 0b11110000, - 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000 - }, 4, 1 + 0b10000000, + 0b10000000, + 0b10000000, + 0b10000000, + }, 1, 4, NULL }; -const Sprite oBlock = { + +struct Sprite oBlock = { { 0b11000000, 0b11000000, 0b00000000, 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000 - }, 2, 2 + }, 2, 2, NULL }; -const Sprite tBlock = { +struct Sprite tBlock = { { 0b01000000, 0b11100000, 0b00000000, 0b00000000, + }, 3, 2, NULL +}; +struct Sprite tBlockR = { + { + 0b10000000, + 0b11000000, + 0b10000000, 0b00000000, + }, 2, 3, NULL +}; +struct Sprite tBlockD = { + { + 0b11100000, + 0b01000000, 0b00000000, 0b00000000, - 0b00000000 - }, 3, 2 + }, 3, 2, NULL }; +struct Sprite tBlockL = { + { + 0b01000000, + 0b11000000, + 0b01000000, + 0b00000000, + }, 2, 3, NULL +}; + -const Sprite sBlock = { +struct Sprite sBlock = { { 0b01100000, 0b11000000, 0b00000000, 0b00000000, + }, 3, 2, NULL +}; +struct Sprite sBlockR = { + { + 0b10000000, + 0b11000000, + 0b01000000, 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000 - }, 3, 2 + }, 2, 3, NULL }; -const Sprite zBlock = { +struct Sprite zBlock = { { 0b11000000, 0b01100000, 0b00000000, 0b00000000, + }, 3, 2, NULL +}; +struct Sprite zBlockR = { + { + 0b01000000, + 0b11000000, + 0b10000000, 0b00000000, - 0b00000000, - 0b00000000, - 0b00000000 - }, 3, 2 + }, 2, 3, NULL }; -const Sprite jBlock = { + +// JBLOCk +struct Sprite jBlock = { { 0b10000000, 0b11100000, 0b00000000, 0b00000000, + }, 3, 2, NULL +}; +struct Sprite jBlockR = { + { + 0b11000000, + 0b10000000, + 0b10000000, 0b00000000, + }, 2, 3, NULL +}; +struct Sprite jBlockD = { + { + 0b11100000, + 0b00100000, 0b00000000, 0b00000000, - 0b00000000 - }, 3, 2 + }, 3, 2, NULL +}; +struct Sprite jBlockL = { + { + 0b01000000, + 0b01000000, + 0b11000000, + 0b00000000, + }, 2, 3, NULL }; -const Sprite lBlock = { +//Lblock +struct Sprite lBlock = { { 0b00100000, 0b11100000, 0b00000000, 0b00000000, + }, 3, 2, NULL +}; +struct Sprite lBlockR = { + { + 0b10000000, + 0b10000000, + 0b11000000, + 0b00000000, + }, 2, 3, NULL +}; +struct Sprite lBlockD = { + { + 0b11100000, + 0b10000000, 0b00000000, 0b00000000, + }, 3, 2, NULL +}; +struct Sprite lBlockL = { + { + 0b11000000, + 0b01000000, + 0b01000000, 0b00000000, - 0b00000000 - }, 3, 2 + }, 3, 2, NULL }; -const Sprite *blocks[] = { &iBlock, &oBlock, &tBlock, &sBlock, &zBlock, &jBlock, &lBlock }; +struct Sprite *blocks[] = { &iBlock, &oBlock, &tBlock, &sBlock, &zBlock, &jBlock, &lBlock }; #endif diff --git a/sprites.ino b/sprites.ino new file mode 100644 index 0000000..d519095 --- /dev/null +++ b/sprites.ino @@ -0,0 +1,29 @@ +#include "sprites.h" + +void initSprites() { + iBlock.rotateNext = &iBlockR; + iBlockR.rotateNext = &iBlock; + + oBlock.rotateNext = &oBlock; + + tBlock.rotateNext = &tBlockR; + tBlockR.rotateNext = &tBlockD; + tBlockD.rotateNext = &tBlockL; + tBlockL.rotateNext = &tBlock; + + sBlock.rotateNext = &sBlockR; + sBlockR.rotateNext = &sBlock; + + zBlock.rotateNext = &zBlockR; + zBlockR.rotateNext = &zBlock; + + jBlock.rotateNext = &jBlockR; + jBlockR.rotateNext = &jBlockD; + jBlockD.rotateNext = &jBlockL; + jBlockL.rotateNext = &jBlock; + + lBlock.rotateNext = &lBlockR; + lBlockR.rotateNext = &lBlockD; + lBlockD.rotateNext = &lBlockL; + lBlockL.rotateNext = &lBlock; +} @@ -6,10 +6,21 @@ !_TAG_PROGRAM_VERSION 5.8 // MaxCommands MaxCommands.h 2;" d Sprite sprites.h /^struct Sprite {$/;" s -ball sprites.h /^const Sprite ball = {$/;" v -buff sprites.h /^ uint8_t buff[8];$/;" m struct:Sprite -checker sprites.h /^const Sprite checker = {$/;" v +ball sprites.h /^struct Sprite ball = {$/;" v typeref:struct:Sprite +blocks sprites.h /^struct Sprite *blocks[] = { &iBlock, &oBlock, &tBlock, &sBlock, &zBlock, &jBlock, &lBlock };$/;" v typeref:struct:Sprite +buff sprites.h /^ uint8_t buff[4];$/;" m struct:Sprite height sprites.h /^ uint8_t height;$/;" m struct:Sprite +iBlock sprites.h /^struct Sprite iBlock = {$/;" v typeref:struct:Sprite +iBlockR sprites.h /^struct Sprite iBlockR = {$/;" v typeref:struct:Sprite +initSprites sprites.c /^void initSprites() {$/;" f +jBlock sprites.h /^struct Sprite jBlock = {$/;" v typeref:struct:Sprite +jBlockD sprites.h /^struct Sprite jBlockD = {$/;" v typeref:struct:Sprite +jBlockL sprites.h /^struct Sprite jBlockL = {$/;" v typeref:struct:Sprite +jBlockR sprites.h /^struct Sprite jBlockR = {$/;" v typeref:struct:Sprite +lBlock sprites.h /^struct Sprite lBlock = {$/;" v typeref:struct:Sprite +lBlockD sprites.h /^struct Sprite lBlockD = {$/;" v typeref:struct:Sprite +lBlockL sprites.h /^struct Sprite lBlockL = {$/;" v typeref:struct:Sprite +lBlockR sprites.h /^struct Sprite lBlockR = {$/;" v typeref:struct:Sprite maxDECODE_MODE MaxCommands.h 15;" d maxDIGIT_0 MaxCommands.h 7;" d maxDIGIT_1 MaxCommands.h 8;" d @@ -23,7 +34,15 @@ maxINTENSITY MaxCommands.h 6;" d maxSCAN_LIMIT MaxCommands.h 16;" d maxSHUTDOWN_INV MaxCommands.h 4;" d maxTEST MaxCommands.h 5;" d -miniSmiley sprites.h /^const Sprite miniSmiley = {$/;" v -smiley sprites.h /^const Sprite smiley = { $/;" v +oBlock sprites.h /^struct Sprite oBlock = {$/;" v typeref:struct:Sprite +rotateNext sprites.h /^ struct Sprite *rotateNext;$/;" m struct:Sprite typeref:struct:Sprite::Sprite +sBlock sprites.h /^struct Sprite sBlock = {$/;" v typeref:struct:Sprite +sBlockR sprites.h /^struct Sprite sBlockR = {$/;" v typeref:struct:Sprite sprites sprites.h 2;" d +tBlock sprites.h /^struct Sprite tBlock = {$/;" v typeref:struct:Sprite +tBlockD sprites.h /^struct Sprite tBlockD = {$/;" v typeref:struct:Sprite +tBlockL sprites.h /^struct Sprite tBlockL = {$/;" v typeref:struct:Sprite +tBlockR sprites.h /^struct Sprite tBlockR = {$/;" v typeref:struct:Sprite width sprites.h /^ uint8_t width;$/;" m struct:Sprite +zBlock sprites.h /^struct Sprite zBlock = {$/;" v typeref:struct:Sprite +zBlockR sprites.h /^struct Sprite zBlockR = {$/;" v typeref:struct:Sprite |