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authorJulian <j@teule.nl>2018-11-09 18:35:53 +0100
committerJulian <j@teule.nl>2018-11-09 18:35:53 +0100
commitcdc604a862f9a5349336ff101288c993a135cf6f (patch)
tree7460d2745824dd0aafbe2395427105f39bf73b72
parentf4a1ccf9b65a2de227d5d0059799800dd0e507ce (diff)
parent0baa7ebefb4b504da4d125aab55e96e7f2c5a87e (diff)
Moved working commits to master
-rw-r--r--.gitignore1
-rw-r--r--Jetris.ino124
-rw-r--r--sprites.h206
-rw-r--r--sprites.ino29
-rw-r--r--tags39
5 files changed, 210 insertions, 189 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..6e92f57
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+tags
diff --git a/Jetris.ino b/Jetris.ino
index bd19f4c..6c9990b 100644
--- a/Jetris.ino
+++ b/Jetris.ino
@@ -1,7 +1,6 @@
// THings that miss
// Functions that return something
// Make more safety
-// Malloc etc.
#include "sprites.h"
#include "MaxCommands.h"
@@ -48,6 +47,8 @@ void setup() {
setDisplay(1);
initDisplay();
+
+ initSprites();
initGame();
@@ -57,13 +58,13 @@ void setup() {
// GAME LOGIC //
/////////////////////////////
-struct Sprite block;
+Sprite *block;
int xPos;
int yPos;
-unsigned long loopTime;
+long loopTime;
void initGame() {
initBlock();
@@ -78,7 +79,8 @@ void loop() {
//Move
if(checkCollision(0, 1)) {
- drawSprite(buttonLayer, xPos, yPos, &block);
+ drawSprite(buttonLayer, xPos, yPos, block);
+ handleFullRows(0);
renderAll();
initBlock();
}else{
@@ -93,7 +95,7 @@ void initBlock(){
xPos = 0;
yPos = 0;
- block = *blocks[random(7)];
+ block = blocks[random(7)];
}
void moveBlock(int xMove, int yMove) {
@@ -104,7 +106,7 @@ void moveBlock(int xMove, int yMove) {
drawRegion(topLayer, 0xFF, 0xFFFF, false);
//Draw ball
- drawSprite(topLayer, xPos, yPos, &block);
+ drawSprite(topLayer, xPos, yPos, block);
//Render
renderAll();
@@ -117,66 +119,43 @@ int checkCollision(int xMove, int yMove) {
int yNew = yPos + yMove;
int xNew = xPos + xMove;
- for(int i = 0; i < block.height; i++) {
- if(( block.buff[i + block.yOff] >> xNew - block.xOff ) & buttonLayer[i + yNew])
+ for(int i = 0; i < block->height; i++) {
+ if(( block->buff[i] >> xNew) & buttonLayer[i + yNew])
return 1;
}
//Check if out of bounds
- if(xNew + block.width > 8 || xNew < 0 || yNew + block.height > 16)
+ if(xNew + block->width > 8 || xNew < 0 || yNew + block->height > 16)
return 1;
return 0;
}
+void rotateBlock() {
+ Serial.println("Rotate");
+
+ //If next block exist, switch to that
+ if( block->rotateNext ) {
+ Serial.println((uint16_t)block);
+ Serial.println((uint16_t)block->rotateNext);
+
+ block = block->rotateNext;
+ Serial.println((uint16_t)block);
+ }
+
+ //And render
+ moveBlock(0, 0);
+}
+
void dropBlock() {
//Move down until it hits something
int count = 0;
while( !checkCollision(0, 1) ) {
moveBlock(0, 1);
-
+ delay(10);
}
- drawSprite(buttonLayer, xPos, yPos, &block);
-}
-
-//Rotate sprite with the clock
-void rotateSprite(struct Sprite *sprite, int count) {
- uint8_t oldBuffer[8];
-
- Serial.println(oldBuffer[0]);
- Serial.println(oldBuffer[2]);
- Serial.println(sprite->buff[0]);
- Serial.println(sprite->buff[2]);
-
- //VULN TODO
- memcpy(oldBuffer, sprite->buff, sizeof(oldBuffer) );
-
- Serial.println("Took copy");
- Serial.println(oldBuffer[0]);
- Serial.println(sprite->buff[0]);
-
- for(int i = 0; i < 8; i++) {
- sprite->buff[i] = 0;
- }
-
- //Cannot explain how this works in text TODO
- for(int i = 0; i < 8; i++) {
- uint8_t row = oldBuffer[7 - i];
- for(int j = 0; j < 8; j++) {
- sprite->buff[j] |= row & ( 1 << i );
- }
- }
-
- Serial.println("Rotated array");
-
- //Switch height/width
- uint8_t temp = sprite->height;
- sprite->height = sprite->width;
- sprite->width = temp;
-
- Serial.println("Changed dimensions");
-
+ drawSprite(buttonLayer, xPos, yPos, block);
}
void renderAll(){
@@ -186,6 +165,18 @@ void renderAll(){
render(8);
}
+void handleFullRows(int start) {
+ for(int i = start; i < 16; i++ ) {
+ if(buttonLayer[15 - i] == 0xFF) {
+ for(int j = i; j < 16; j++) {
+ buttonLayer[15 - j] = buttonLayer[14 - j];
+ }
+ handleFullRows(i);
+ return;
+ }
+ }
+}
+
void renderToSerial() {
Serial.write(0x33); Serial.println("[2J");
for(int i = 0; i < 16; i++) {
@@ -231,18 +222,12 @@ void handleButtons() {
dropLast = millis();
dropBlock();
-
}
- if(millis() - rotateLast > clickTime && rotateState) {
+ if(millis() - rotateLast > clickTime+100 && rotateState) {
rotateLast = millis();
- //TODO collision checks
- rotateSprite(&block, 1);
-
- //Redraw moveblock
- moveBlock(0, 0);
-
+ rotateBlock();
}
}
@@ -270,7 +255,7 @@ void initDisplay() {
//Draw a region, where mask specifies where to draw.
// xMask = 0b00111100, yMask = 0b01111110 will draw a small 4x6 box
-void drawSprite(uint8_t layer[], uint8_t x, uint8_t y, struct Sprite* sprite) {
+void drawSprite(uint8_t layer[], uint8_t x, uint8_t y, Sprite* sprite) {
//Check if in range
if (x + sprite->width - 1 > 7 || y + sprite->height - 1> 15 )
return;
@@ -278,7 +263,7 @@ void drawSprite(uint8_t layer[], uint8_t x, uint8_t y, struct Sprite* sprite) {
for ( int i = y; i < sprite->height + y; i++) {
//Calculate bits
uint8_t row = layer[i];
- row |= sprite->buff[i - y + sprite->yOff] >> x - sprite->xOff;
+ row |= sprite->buff[i - y] >> x;
layer[i] = row;
@@ -305,15 +290,26 @@ void drawRegion(uint8_t layer[], uint8_t xMask, uint16_t yMask, bool state) {
}
}
+unsigned long reRenderLast;
+
void render(int where) {
+ static uint8_t onScreen[16];
+
+ bool reRender = (millis() - reRenderLast ) > 1000;
+
for(int i = where; i < (where + 8); i++ ) {
+ uint8_t toWrite = buttonLayer[i] | topLayer[i];
+ if(onScreen[i] == toWrite && !reRender)
+ continue;
+
writeCommand(maxDIGIT_0 + i - where, buttonLayer[i] | topLayer[i]);
+
+ onScreen[i] = toWrite;
}
-
- //Shift everything throught
- for( int i = 0; i < curDisplay; i++) {
- writeCommand(0, 0);
+
+ if(reRender) {
+ reRenderLast = millis();
}
}
diff --git a/sprites.h b/sprites.h
index 478a92d..41dd785 100644
--- a/sprites.h
+++ b/sprites.h
@@ -1,158 +1,192 @@
#ifndef sprites
#define sprites
+#include <stdint.h>
+#include <stddef.h>
+
struct Sprite {
- uint8_t buff[8];
+ uint8_t buff[4];
uint8_t width;
uint8_t height;
- uint8_t xOff;
- uint8_t yOff;
+ struct Sprite *rotateNext;
};
-const Sprite smiley = {
- {
- 0b11001100,
- 0b11001100,
- 0b00000000,
- 0b00110000,
- 0b10000000,
- 0b11111100,
- 0b00000000,
- 0b00000000
- }, 6, 6, 0, 0
-};
-const Sprite checker = {
- {
- 0b10101010,
- 0b01010101,
- 0b10101010,
- 0b01010101,
- 0b10101010,
- 0b01010101,
- 0b10101010,
- 0b01010101
- }, 8, 8, 0, 0
-};
-const Sprite ball = {
+struct Sprite ball = {
{
0b11100000,
0b10100000,
0b11100000,
0b00000000,
- 0b00000000,
- 0b00000000,
- 0b00000000,
- 0b00000000
- }, 3, 3, 0, 0
+ }, 3, 3, NULL
};
-const Sprite miniSmiley = {
+
+struct Sprite iBlock = {
{
- 0b01010000,
- 0b10000000,
0b11110000,
0b00000000,
0b00000000,
0b00000000,
- 0b00000000,
- 0b00000000
- }, 4, 3, 0, 0
+ }, 4, 1, NULL
+};
+struct Sprite iBlockR = {
+ {
+ 0b10000000,
+ 0b10000000,
+ 0b10000000,
+ 0b10000000,
+ }, 1, 4, NULL
};
-const Sprite iBlock = {
+struct Sprite oBlock = {
{
+ 0b11000000,
+ 0b11000000,
0b00000000,
0b00000000,
- 0b00000000,
- 0b00011110,
- 0b00000000,
+ }, 2, 2, NULL
+};
+
+struct Sprite tBlock = {
+ {
+ 0b01000000,
+ 0b11100000,
0b00000000,
0b00000000,
- 0b00000000
- }, 4, 1, 3, 3
+ }, 3, 2, NULL
};
-
-const Sprite oBlock = {
+struct Sprite tBlockR = {
{
+ 0b10000000,
0b11000000,
- 0b11000000,
- 0b00000000,
+ 0b10000000,
0b00000000,
+ }, 2, 3, NULL
+};
+struct Sprite tBlockD = {
+ {
+ 0b11100000,
+ 0b01000000,
0b00000000,
0b00000000,
+ }, 3, 2, NULL
+};
+struct Sprite tBlockL = {
+ {
+ 0b01000000,
+ 0b11000000,
+ 0b01000000,
0b00000000,
- 0b00000000
- }, 2, 2, 0, 0
+ }, 2, 3, NULL
};
-const Sprite tBlock = {
+
+struct Sprite sBlock = {
{
+ 0b01100000,
+ 0b11000000,
0b00000000,
0b00000000,
+ }, 3, 2, NULL
+};
+struct Sprite sBlockR = {
+ {
+ 0b10000000,
+ 0b11000000,
+ 0b01000000,
0b00000000,
- 0b00001000,
- 0b00011100,
- 0b00000000,
- 0b00000000,
- 0b00000000
- }, 3, 2, 3, 3
+ }, 2, 3, NULL
};
-const Sprite sBlock = {
+struct Sprite zBlock = {
{
+ 0b11000000,
+ 0b01100000,
0b00000000,
0b00000000,
+ }, 3, 2, NULL
+};
+struct Sprite zBlockR = {
+ {
+ 0b01000000,
+ 0b11000000,
+ 0b10000000,
0b00000000,
- 0b00001100,
- 0b00011000,
- 0b00000000,
- 0b00000000,
- 0b00000000
- }, 3, 2, 3, 3
+ }, 2, 3, NULL
};
-const Sprite zBlock = {
+
+// JBLOCk
+struct Sprite jBlock = {
{
+ 0b10000000,
+ 0b11100000,
0b00000000,
0b00000000,
- 0b00000000,
- 0b00011000,
- 0b00001100,
- 0b00000000,
- 0b00000000,
- 0b00000000
- }, 3, 2, 3, 3
+ }, 3, 2, NULL
};
-
-const Sprite jBlock = {
+struct Sprite jBlockR = {
{
+ 0b11000000,
+ 0b10000000,
+ 0b10000000,
0b00000000,
+ }, 2, 3, NULL
+};
+struct Sprite jBlockD = {
+ {
+ 0b11100000,
+ 0b00100000,
0b00000000,
0b00000000,
- 0b00010000,
- 0b00011100,
- 0b00000000,
+ }, 3, 2, NULL
+};
+struct Sprite jBlockL = {
+ {
+ 0b01000000,
+ 0b01000000,
+ 0b11000000,
0b00000000,
- 0b00000000
- }, 3, 2, 3, 3
+ }, 2, 3, NULL
};
-const Sprite lBlock = {
+//Lblock
+struct Sprite lBlock = {
{
+ 0b00100000,
+ 0b11100000,
0b00000000,
0b00000000,
+ }, 3, 2, NULL
+};
+struct Sprite lBlockR = {
+ {
+ 0b10000000,
+ 0b10000000,
+ 0b11000000,
+ 0b00000000,
+ }, 2, 3, NULL
+};
+struct Sprite lBlockD = {
+ {
+ 0b11100000,
+ 0b10000000,
0b00000000,
- 0b00000100,
- 0b00011100,
0b00000000,
+ }, 3, 2, NULL
+};
+struct Sprite lBlockL = {
+ {
+ 0b11000000,
+ 0b01000000,
+ 0b01000000,
0b00000000,
- 0b00000000
- }, 3, 2, 2, 2
+ }, 3, 2, NULL
};
-const Sprite *blocks[] = { &iBlock, &oBlock, &tBlock, &sBlock, &zBlock, &jBlock, &lBlock };
+struct Sprite *blocks[] = { &iBlock, &oBlock, &tBlock, &sBlock, &zBlock, &jBlock, &lBlock };
#endif
diff --git a/sprites.ino b/sprites.ino
new file mode 100644
index 0000000..d519095
--- /dev/null
+++ b/sprites.ino
@@ -0,0 +1,29 @@
+#include "sprites.h"
+
+void initSprites() {
+ iBlock.rotateNext = &iBlockR;
+ iBlockR.rotateNext = &iBlock;
+
+ oBlock.rotateNext = &oBlock;
+
+ tBlock.rotateNext = &tBlockR;
+ tBlockR.rotateNext = &tBlockD;
+ tBlockD.rotateNext = &tBlockL;
+ tBlockL.rotateNext = &tBlock;
+
+ sBlock.rotateNext = &sBlockR;
+ sBlockR.rotateNext = &sBlock;
+
+ zBlock.rotateNext = &zBlockR;
+ zBlockR.rotateNext = &zBlock;
+
+ jBlock.rotateNext = &jBlockR;
+ jBlockR.rotateNext = &jBlockD;
+ jBlockD.rotateNext = &jBlockL;
+ jBlockL.rotateNext = &jBlock;
+
+ lBlock.rotateNext = &lBlockR;
+ lBlockR.rotateNext = &lBlockD;
+ lBlockD.rotateNext = &lBlockL;
+ lBlockL.rotateNext = &lBlock;
+}
diff --git a/tags b/tags
deleted file mode 100644
index 68ac9c2..0000000
--- a/tags
+++ /dev/null
@@ -1,39 +0,0 @@
-!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
-!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
-!_TAG_PROGRAM_AUTHOR Darren Hiebert /dhiebert@users.sourceforge.net/
-!_TAG_PROGRAM_NAME Exuberant Ctags //
-!_TAG_PROGRAM_URL http://ctags.sourceforge.net /official site/
-!_TAG_PROGRAM_VERSION 5.8 //
-MaxCommands MaxCommands.h 2;" d
-Sprite sprites.h /^struct Sprite {$/;" s
-ball sprites.h /^const Sprite ball = {$/;" v
-blocks sprites.h /^const Sprite *blocks[] = { &iBlock, &oBlock, &tBlock, &sBlock, &zBlock, &jBlock, &lBlock };$/;" v
-buff sprites.h /^ uint8_t buff[8];$/;" m struct:Sprite
-checker sprites.h /^const Sprite checker = {$/;" v
-height sprites.h /^ uint8_t height;$/;" m struct:Sprite
-iBlock sprites.h /^const Sprite iBlock = {$/;" v
-jBlock sprites.h /^const Sprite jBlock = {$/;" v
-lBlock sprites.h /^const Sprite lBlock = {$/;" v
-maxDECODE_MODE MaxCommands.h 15;" d
-maxDIGIT_0 MaxCommands.h 7;" d
-maxDIGIT_1 MaxCommands.h 8;" d
-maxDIGIT_2 MaxCommands.h 9;" d
-maxDIGIT_3 MaxCommands.h 10;" d
-maxDIGIT_4 MaxCommands.h 11;" d
-maxDIGIT_5 MaxCommands.h 12;" d
-maxDIGIT_6 MaxCommands.h 13;" d
-maxDIGIT_7 MaxCommands.h 14;" d
-maxINTENSITY MaxCommands.h 6;" d
-maxSCAN_LIMIT MaxCommands.h 16;" d
-maxSHUTDOWN_INV MaxCommands.h 4;" d
-maxTEST MaxCommands.h 5;" d
-miniSmiley sprites.h /^const Sprite miniSmiley = {$/;" v
-oBlock sprites.h /^const Sprite oBlock = {$/;" v
-sBlock sprites.h /^const Sprite sBlock = {$/;" v
-smiley sprites.h /^const Sprite smiley = { $/;" v
-sprites sprites.h 2;" d
-tBlock sprites.h /^const Sprite tBlock = {$/;" v
-width sprites.h /^ uint8_t width;$/;" m struct:Sprite
-xOff sprites.h /^ uint8_t xOff;$/;" m struct:Sprite
-yOff sprites.h /^ uint8_t yOff;$/;" m struct:Sprite
-zBlock sprites.h /^const Sprite zBlock = {$/;" v