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use crate::core::Ray;
use super::{Object, HittableList, Hittable, Intersection};
pub struct Scene {
content: HittableList,
}
impl Scene {
pub fn new() -> Self {
Self::default()
}
pub fn add_object(&mut self, obj: Object) {
self.content.add(Box::new(obj));
}
pub fn add_objects(&mut self, objs: Vec<Object>) {
for obj in objs {
self.add_object(obj);
}
}
}
impl Hittable for Scene {
fn intersect(&self, ray: &Ray) -> Option<Intersection> {
self.content.intersect(ray)
}
}
impl Default for Scene {
fn default() -> Self {
Self {
content: HittableList::new(),
}
}
}
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