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//! Manages world objects, and implements intersection
pub mod shapes;
mod scene;
mod container;
mod hittable;
pub use scene::*;
pub use hittable::{Intersection, Hittable};
pub use container::HittableList;
use std::sync::Arc;
use crate::material::Material;
use crate::core::{Bound3f, Ray};
pub struct Object {
pub shape: Box<dyn Hittable + Sync>,
pub mat: Arc<dyn Material + Sync + Send>,
}
impl Object {
pub fn new(mat: Arc<dyn Material + Sync + Send>, shape: Box<dyn Hittable + Sync>) -> Self {
Object {
mat,
shape,
}
}
}
impl Hittable for Object {
fn intersect(&self, ray: &Ray) -> Option<Intersection> {
self.shape.intersect(ray).map(|mut i| {i.m = Some(self.mat.as_ref()); i})
}
fn bounding_box(&self) -> Option<Bound3f> {
self.shape.bounding_box()
}
}
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