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//! Manages world objects, and implements intersection
pub mod shapes;
mod scene;
pub use scene::*;
use std::sync::Arc;
use crate::core::Hittable;
use crate::material::Material;
pub struct Object {
pub shape: Box<dyn Hittable + Sync>,
pub mat: Arc<dyn Material + Sync + Send>,
}
impl Object {
pub fn new(mat: Arc<dyn Material + Sync + Send>, shape: Box<dyn Hittable + Sync>) -> Self {
Object {
mat,
shape,
}
}
}
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