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use super::{Intersection, Hittable};
use crate::core::Ray;
type Shape = Box<dyn Hittable>;
pub struct Scene {
shps: Vec<Shape>,
}
impl Scene {
pub fn new() -> Self {
Self {
shps: Vec::new(),
}
}
pub fn add_shape(&mut self, shp: Shape) {
self.shps.push(shp);
}
pub fn add_shapes(&mut self, shps: Vec<Shape>) {
for shp in shps {
self.add_shape(shp);
}
}
pub fn intersect(&self, ray: &Ray) -> Option<Intersection> {
for shp in self.shps.iter() {
if let Some(i) = shp.intersect(&ray) {
return Some(i)
}
}
None
}
}
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