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use crate::Float;
use crate::core::{Vector3f, Vector2f};
use std::f32::consts::PI;
mod uniform;
pub use uniform::UniformSampler;
fn distribute_between(x: Float, a: Float, b: Float) -> Float {
x * (b - a) + a
}
pub trait Sampler {
fn get_sample(&mut self) -> Float;
fn get_sample_2d(&mut self) -> Vector2f {
Vector2f::new_xy(self.get_sample(), self.get_sample())
}
fn get_unit_vector(&mut self) -> Vector3f {
let s2d = self.get_sample_2d();
let lambda = distribute_between(s2d.x, -PI, PI);
let costheta = 2.0 * s2d.y - 1.0;
let sintheta = costheta.acos().sin();
Vector3f::new_xyz(
lambda.cos() * sintheta,
lambda.sin() * sintheta,
costheta,
)
}
}
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