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use pathtrace::camera::{Camera, Film, CameraSettings};
use pathtrace::scene::Scene;
use pathtrace::trace::DefaultTracer;
use pathtrace::scene::shapes::Sphere;
use pathtrace::core::{Vector2i, Vector3f};
use pathtrace::render::{RenderContext, RenderTask};
use pathtrace::sample::UniformSampler;
fn main() {
let res = Vector2i::new_xy(500, 500);
let cam = Camera::new(&CameraSettings {
target: Vector3f::new_xyz(0.0, 0.0, -1.0),
origin: Vector3f::new_xyz(0.0, 0.0, 0.0),
up: Vector3f::new_xyz(0.0, 1.0, 0.0),
fov: 90.0,
screensize: res,
});
let mut scn = Scene::new();
scn.add_shapes(vec![
Box::new(Sphere::new(0.5, Vector3f::new_xyz(0.0, 0.0, -1.0))),
Box::new(Sphere::new(100.0, Vector3f::new_xyz(0.0, -100.5, -1.0))),
]);
let tracer = DefaultTracer::new(&scn, None);
let mut sampler = UniformSampler::new();
let ctx = RenderContext { cam: &cam, trc: &tracer };
let mut film = Film::new(res);
let tile = film.get_tile(&film.frame);
let mut task = RenderTask::new(Box::new(tile), 100);
task.render(&ctx, &mut sampler);
film.commit_tile(&task.tile);
let image = film.finalize_image();
if let Err(e) = image.save("test.png") {
println!("Failed to save {}", e);
}
}
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