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use pathtrace::camera::{Camera, Film};
use pathtrace::scene::Scene;
use pathtrace::trace::Tracer;
use pathtrace::scene::shapes::Sphere;
use pathtrace::core::{Vector2i, Vector3f};
use pathtrace::render::{RenderContext, RenderTask};
fn main() {
let res = Vector2i::new_xy(500, 500);
let cam = Camera::new(
Vector3f::new_xyz(10.0, 0.0, 0.0),
Vector3f::new(0.0),
Vector3f::new_xyz(0.0, 0.1, 0.0),
90.0, res,
);
let mut scn = Scene::new();
scn.add_shape(
Box::new(Sphere::new(4.0, Vector3f::new(0.0))),
);
let tracer = Tracer::new();
let ctx = RenderContext { cam: &cam, scn: &scn, trc: &tracer };
let mut film = Film::new(res);
let tile = film.get_tile(&film.frame);
let mut task = RenderTask::new(Box::new(tile), 1);
task.render(&ctx);
film.commit_tile(&task.tile);
let image = film.finalize_image();
if let Err(e) = image.save("test.png") {
println!("Failed to save {}", e);
}
}
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