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use rendering::camera::{Camera, Film, CameraSettings};
use rendering::world::{Scene, Object, shapes::Sphere};
use rendering::trace::DefaultTracer;
use rendering::core::{Vector2i, Vector3f, Spectrum};
use rendering::render::{RenderContext, RenderCoord};
use rendering::sample::UniformSampler;
use rendering::material::{Reflectant, Lambertian};
use std::sync::Arc;
fn main() {
let res = Vector2i::new_xy(500, 500);
let cam = Camera::new(&CameraSettings {
target: Vector3f::new_xyz(0.0, 0.0, -1.0),
origin: Vector3f::new_xyz(1.7, 0.0, 0.3),
up: Vector3f::new_xyz(0.0, 1.0, 0.0),
fov: 40.0,
filmsize: res,
focus: None,
aperture: Some(20.0),
});
let brown = Arc::new(Lambertian::new(Spectrum::new_rgb(0.5, 0.3, 0.0)));
let blue = Arc::new(Lambertian::new(Spectrum::new_rgb(0.0, 0.3, 0.7)));
let metal = Arc::new(Reflectant::new(Spectrum::new_rgb(0.75, 0.75, 0.75), None));
let mut scn = Scene::new();
scn.add_objects(vec![
Object::new(metal, Box::new(Sphere::new(0.5, Vector3f::new_xyz(0.0, 0.0, -1.0)))),
Object::new(blue, Box::new(Sphere::new(0.5, Vector3f::new_xyz(1.0, 0.0, -1.0)))),
Object::new(brown, Box::new(Sphere::new(100.0, Vector3f::new_xyz(0.0, -100.5, -1.0)))),
]);
let tracer = DefaultTracer::new(&scn, Some(50));
let mut sampler = UniformSampler::new();
let ctx = RenderContext { cam: &cam, trc: &tracer };
let mut film = Film::new(res);
{
let coord = RenderCoord::new(&mut film, Vector2i::new_xy(32, 32), 100);
coord.run_threaded(&ctx, &mut sampler, 4);
}
let image = film.finalize_image();
if let Err(e) = image.save("test.png") {
println!("Failed to save {}", e);
}
}
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