1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
use crate::{Float, Number};
use std::ops::{Sub, Add, DivAssign};
#[derive(Clone, Copy)]
pub struct Vector3<T: Number> {
pub x: T,
pub y: T,
pub z: T,
}
pub type Vector3f = Vector3<Float>;
impl<T: Number> Vector3<T> {
pub fn new(initial: T) -> Vector3<T> {
Vector3 {
x: initial,
y: initial,
z: initial,
}
}
pub fn new_xyz(x: T, y: T, z: T) -> Vector3<T> {
Vector3 { x, y, z}
}
}
impl<T: Number> Sub for Vector3<T> {
type Output = Self;
fn sub(self, op: Self) -> Self::Output {
Self::new_xyz(
self.x - op.x,
self.y - op.y,
self.z - op.z,
)
}
}
impl<T: Number> Add for Vector3<T> {
type Output = Self;
fn add(self, op: Self) -> Self::Output {
Self::new_xyz(
self.x + op.x,
self.y + op.y,
self.z + op.z,
)
}
}
impl<T: Number> DivAssign<T> for Vector3<T> {
fn div_assign(&mut self, op: T) {
self.x /= op;
self.y /= op;
self.z /= op;
}
}
impl Vector3f {
pub fn len_squared(&self) -> Float {
self.x * self.x + self.y * self.y + self.z * self.z
}
pub fn len(&self) -> Float {
self.len_squared().sqrt()
}
pub fn dot(&self, op: &Self) -> Float {
self.x * op.x + self.y * op.y + self.z * op.z
}
pub fn norm_in(&mut self) {
let len = self.len();
if len == 0.0 {
*self = Self::new(0.0);
}
*self /= len;
}
pub fn norm(&self) -> Self {
let mut new = self.clone();
new.norm_in();
new
}
}
|