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//! Used to represent color
//!
//! Currently only implements RGB colors
use crate::Float;
use std::ops;
// TODO implement SampledSpectrum instead for nicer images
#[derive(Clone, Copy, Default)]
pub struct Spectrum {
c: [Float; 3],
}
impl Spectrum {
pub const ZERO: Self = Spectrum { c: [0.0; 3] };
pub fn new_rgb(r: Float, g: Float, b: Float) -> Spectrum {
Spectrum { c: [r, g, b] }
}
pub fn to_rgb(&self, scale: Float) -> (Float, Float, Float) {
(self.c[0] * scale, self.c[1] * scale, self.c[2] * scale)
}
pub fn gamma_correct(&self) -> Self {
Self::new_rgb(
self.c[0].sqrt(),
self.c[1].sqrt(),
self.c[2].sqrt(),
)
}
}
impl std::ops::Mul<Float> for Spectrum {
type Output = Spectrum;
fn mul(self, op: Float) -> Self::Output {
Self::Output::new_rgb(
self.c[0] * op,
self.c[1] * op,
self.c[2] * op,
)
}
}
impl std::ops::Mul for Spectrum {
type Output = Spectrum;
fn mul(self, op: Self) -> Self::Output {
Self::Output::new_rgb(
self.c[0] * op.c[0],
self.c[1] * op.c[1],
self.c[2] * op.c[2],
)
}
}
impl std::ops::Div<Float> for Spectrum {
type Output = Spectrum;
fn div(self, op: Float) -> Self::Output {
Self::Output::new_rgb(
self.c[0] / op,
self.c[1] / op,
self.c[2] / op,
)
}
}
impl std::ops::Add for Spectrum {
type Output = Spectrum;
fn add(self, op: Self) -> Self::Output {
Self::Output::new_rgb(
self.c[0] + op.c[0],
self.c[1] + op.c[1],
self.c[2] + op.c[2],
)
}
}
impl std::ops::AddAssign<&Self> for Spectrum {
fn add_assign(&mut self, op: &Self) {
self.c[0] += op.c[0];
self.c[1] += op.c[1];
self.c[2] += op.c[2];
}
}
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