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use crate::vector::*;
use crate::Float;
use crate::bound;
use crate::spectrum::Spectrum;
use bound::{Bound2i, Bound2f};
use super::filter::Filter;
use std::rc::Rc;
#[derive(Clone)]
pub struct Pixel {
pub rgb: [Float; 3],
}
pub struct Film {
pub resolution: Vector2i,
drawingBound: Bound2i,
pixels: Vec<Pixel>,
filter: Rc<Filter>,
}
pub struct FilmTile {
pub bounds: Bound2i,
filter: Rc<Filter>,
}
impl Pixel {
fn new() -> Pixel {
Pixel { rgb: [0.0, 0.0, 0.0] }
}
}
impl Film {
pub fn new(resolution: Vector2i, filter: Rc<Filter>) -> Film {
let area = resolution.x * resolution.y;
Film {
resolution,
drawingBound: Bound2i::new(&Vector2::new(0), &resolution),
pixels: vec![Pixel::new(); area as usize],
filter,
}
}
pub fn get_tile(&self, bound: &Bound2i) -> FilmTile {
// Used to calculate descrete coordinates into continues
let halfpixel = Vector2f::new_xy(0.5, 0.5);
let fbound = Bound2f::from(bound);
let p0 = Vector2i::from((fbound.min - halfpixel - self.filter.radius).ceil());
let p1 = Vector2i::from((fbound.min - halfpixel + self.filter.radius).floor());
let tilebound = bound::intersect(&Bound2i::new(&p0, &p1), &self.drawingBound);
FilmTile {
bounds: tilebound,
filter: self.filter.clone(),
}
}
}
impl FilmTile {
fn add_sample(point: &Vector2f, c: Spectrum) {
}
}
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