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use crate::vector::{Vector2, Vector2f};
use crate::Float;
use crate::bound;
use bound::{Bound2i, Bound2f};
use super::filter::Filter;
#[derive(Clone)]
pub struct Pixel {
pub rgb: [Float; 3],
}
pub struct Film<'a> {
pub resolution: Vector2<usize>,
pixels: Vec<Pixel>,
filter: &'a Filter,
}
pub struct FilmTile {
}
impl Pixel {
fn new() -> Pixel {
Pixel { rgb: [0.0, 0.0, 0.0] }
}
}
impl Film<'_> {
fn new(resolution: Vector2<usize>, filter: & Filter) -> Film {
let area = resolution.x * resolution.y;
Film {
resolution,
pixels: vec![Pixel::new(); area],
filter,
}
}
fn get_tile(bound: &Bound2i) {
// Used to calculate descrete coordinates into continues
let halfpixel = Vector2f::from_xy(0.5, 0.5);
let fbound = Bound2f::from(bound);
//let tilebound = bound::intersect(bound,
}
fn splat(&mut self, point: &Vector2<usize>, pixel: &Pixel) {
let index = point.x + point.y * self.resolution.x;
self.pixels[index] = pixel.clone();
}
}
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