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#ifndef RENDER_THREAD_H
#define RENDER_THREAD_H
#include "draw.hpp"
#include <atomic>
#include <qlabel.h>
#include <render.hpp>
#include <qobject.h>
#include <qrgb.h>
#include <qthread.h>
#include <qsemaphore.h>
#include <vector>
// https://doc.qt.io/archives/qt-4.8/qt-threads-mandelbrot-example.html
class RenderThread : public QThread {
Q_OBJECT
public:
RenderThread(Renderer r, unsigned threads, QObject *parent = nullptr, unsigned id = 0);
// Returns 0 if successful or 1 if busy
int render(QRgb *buffer, unsigned samples);
void pause();
void resume();
unsigned stop();
void stopAt(int at);
unsigned current_samples();
signals:
void done(unsigned workerid);
protected:
void run();
QSemaphore m_lock;
QRgb *m_writebuffer;
std::atomic_int m_samples;
std::atomic_int m_current_samples;
Renderer m_render;
unsigned m_workers;
// Value in here means work is to be done
QSemaphore m_work;
QSemaphore m_pause;
unsigned m_id;
};
const std::string states[] = { "Stopped", "Running", "Stopping" };
enum State { stopped, running, stopping };
class RenderCoordinator : public QObject {
Q_OBJECT
public:
RenderCoordinator(QObject *parent, DrawWidget &target, Renderer r, QLabel *status=nullptr);
void setSamples(unsigned samples);
void render();
public slots:
void workerDone(unsigned workerid);
void stop();
private slots:
void updateUi();
private:
unsigned calcStats(unsigned *max, unsigned *min, double *avg);
DrawWidget &m_target;
Renderer m_renderer;
std::vector<RenderThread*> m_workers;
unsigned m_started;
QLabel *m_status;
QTimer m_timer;
State m_state;
unsigned m_samples;
};
#endif
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