#include #include #include #include #include #include TEST_CASE("Sphere normal at", "[sphere]") { auto sph = Sphere(Vec3d(2, 3, 4), 2); auto norm = sph.norm_at(Vec3d(2, 3, 2), Vec3d()); REQUIRE(norm.m_x == 0); REQUIRE(norm.m_y == 0); REQUIRE(norm.m_z == -1); } TEST_CASE("Sphere intersect", "[sphere]") { auto sph = Sphere(Vec3d(2, 3, 4), 2); auto ray = Ray(Vec3d(1, 0, 0), Vec3d(0, 1, 1.5), true); auto dist = sph.intersect(ray, false); REQUIRE(abs(dist - 3.28) < 0.01); } TEST_CASE("Plane intersect", "[plane]") { auto pln = Plane(Vec3d(3, 4, 2), Vec3d(-6, -3, -2)); auto ray = Ray(Vec3d(0, 0, 0), Vec3d(-2, -1, 5)); auto dist = pln.intersect(ray, false); REQUIRE(dist == -1); ray = Ray(Vec3d(-2, -2, 0), Vec3d(-2, -1, 5)); dist = pln.intersect(ray, false); REQUIRE(abs(dist - 20.4) < 0.1); }