use crate::Float; use crate::core::{Ray, Vector3f, Bound3f}; use crate::world::{Hittable, DynHittable, Intersection}; pub struct Instance { inner: DynHittable, translate: Vector3f, } pub trait Instancable: Into { fn translate(self, x: Float, y: Float, z: Float) -> Instance { self.translate_vec(Vector3f::new_xyz(x, y, z)) } fn translate_vec(self, offset: Vector3f) -> Instance { Instance::new_translate(self.into(), offset) } } impl Instance { pub fn new_translate(inner: DynHittable, offset: Vector3f) -> Self { Self { inner, translate: offset, } } } impl Hittable for Instance { fn intersect(&self, ray: &Ray) -> Option { let ray = Ray::new(ray.origin - self.translate, ray.direction); self.inner.intersect(&ray).map(|mut int| { int.p += &self.translate; int }) } fn bounding_box(&self) -> Bound3f { self.inner.bounding_box().offset(self.translate) } } impl Into for Instance { fn into(self) -> DynHittable { DynHittable::new(Box::new(self)) } } #[cfg(test)] mod tests { use super::*; use crate::world::shapes::Sphere; #[test] fn sphere_translation() { //let sph = Sphere::new(2.0).translate(2.0, 3.0, 4.0); let sph = Sphere::new(2.0).translate(2.0, 3.0, 4.0); let ray = Ray { origin: Vector3f::new_xyz(1.0, 0.0, 0.0), direction: Vector3f::new_xyz(0.0, 1.0, 1.5).norm(), }; let dist = sph.intersect(&ray).unwrap(); println!("hey {}", dist.t); assert!((dist.t - 3.28).abs() < 0.01); } }