#include "render.hpp" #include "vector.hpp" #include "common.hpp" #include #include #define FOV 1.74533 const Vec3d up = Vec3d(0, 1, 0); void Color::clamp() { if (m_x > 1) { m_x = 1; } if (m_y > 1) { m_y = 1; } if (m_z > 1) { m_z = 1; } } Renderer::Renderer(const Scene &scn, Vec3d eye, Vec3d target, unsigned width, unsigned height) : m_scn(scn) { m_eye = eye; m_target = target; m_width = width; m_height = height; recalculate(); } void Renderer::recalculate() { auto tmp = m_target - m_eye; // Orthogonal vector to E auto b = up.cross(tmp); b.normalize(); tmp.normalize(); auto v = tmp.cross(b); // Calculate size of viewplane double gx = tan( FOV / 2); double gy = gx * ((double) m_height / m_width); // Calculate scaling vectors m_qx = b * ((2 * gx) / (m_width - 1)); m_qy = v * ((2 * gy) / (m_height - 1)); // Calculate starting point m_blc = tmp - (b * gx) - (v * gy); } Ray Renderer::findray(double x, double y) const { auto dir = m_blc + (m_qx * x) + (m_qy * y); return Ray(m_eye, dir, true); } Color Renderer::render(unsigned x, unsigned y) { auto r = findray(x, y); return pathtrace_sample(r, 0); } Color Renderer::pathtrace_sample(const Ray &r, unsigned hop) { double dist; auto res = cast_ray(r, 0, &dist); if (!res) { return Color(0, 0, 0); } // Calculate endpoint auto end = r.m_start + r.m_direction * dist; auto norm = res->norm_at(end, r.m_direction); // Simulate single light auto l = Vec3d(0, 7, 0); auto tolight = l - end; auto distance = tolight.length(); tolight.normalize(); auto lightray = Ray(end, tolight, false); if (cast_ray(lightray, distance, nullptr)) { return Color(0, 0, 0); } auto green = Color(0, 1, 0); return Color(green * norm.dot(tolight)); } const Shape* Renderer::cast_ray(const Ray &r, double chk_dist, double *dist_ret) { const Shape *smallest = nullptr; double dist = 0; for (auto obj : m_scn.objs) { if (!obj) { continue; } auto d = obj->intersect(r, false); if (d > ZERO_APPROX) { if (chk_dist > 0 && d < chk_dist) { dist = d; smallest = obj; goto exit; } if (d < dist || smallest == nullptr) { dist = d; smallest = obj; } } } if (chk_dist > 0) { // If we reach this it means none of the // object where within distance. return nullptr; } exit: if (dist_ret) { *dist_ret = dist; } return smallest; }