use crate::core::{Ray, Spectrum}; use crate::world::Intersection; use crate::sample::Sampler; mod lambertian; mod diffuse_light; mod sky_light; mod dielectric; pub use lambertian::Lambertian; pub use diffuse_light::DiffuseLight; pub use sky_light::SkyLight; pub use dielectric::Dielectric; pub trait Material: Sync + Send { fn scatter(&self, _: &Ray, _: &Intersection, _: &mut dyn Sampler) -> Option<(Spectrum, Ray)> { None } fn emitted(&self, _: &Ray) -> Option { None } }