use rendering::camera::{Camera, Film, CameraSettings}; use rendering::world::{Scene, Object, shapes::{Rect, Plane, Sphere, BoxShp}, Instancable}; use rendering::trace::DefaultTracer; use rendering::core::{Vector2i, Vector3f, Spectrum}; use rendering::render::{RenderContext, RenderCoord}; use rendering::sample::UniformSampler; use rendering::material::*; use std::sync::Arc; fn main() { let res = Vector2i::new_xy(500, 500); let cam = Camera::new(&CameraSettings { target: Vector3f::new_xyz(278.0, 278.0, 0.0), origin: Vector3f::new_xyz(278.0, 278.0, -800.0), up: Vector3f::new_xyz(0.0, 1.0, 0.0), fov: 40.0, filmsize: res, focus: None, aperture: None, }); let red = Arc::new(Lambertian::new(Spectrum::new_rgb(0.65, 0.05, 0.05))); let white = Arc::new(Lambertian::new(Spectrum::new_rgb(0.73, 0.73, 0.73))); let green = Arc::new(Lambertian::new(Spectrum::new_rgb(0.12, 0.45, 0.15))); let metal = Arc::new(Reflectant::new(Spectrum::new_rgb(0.8, 0.8, 0.9), Some(1.0))); let mirror = Arc::new(Reflectant::new(Spectrum::new_rgb(1.0, 1.0, 1.0), None)); let glass = Arc::new(Dielectric::new(1.5)); let sun = Arc::new(DiffuseLight::new_white(15.0)); let mut scn = Scene::new(); scn.add_objects(vec![ Object::new(green.clone(), Rect::new(555.0, 555.0, Plane::YZ).translate(555.0, 277.5, 277.5)), Object::new(red.clone(), Rect::new(555.0, 555.0, Plane::YZ).translate(0.0, 277.5, 277.5)), Object::new(white.clone(), Rect::new(555.0, 555.0, Plane::XZ).translate(277.5, 0.0, 277.5)), Object::new(white.clone(), Rect::new(555.0, 555.0, Plane::XZ).translate(277.5, 555.0, 277.5)), Object::new(white.clone(), Rect::new(555.0, 555.0, Plane::XY).translate(277.5, 277.5, 555.0)), Object::new(sun, Rect::new(130.0, 105.0, Plane::XZ).translate(278.0, 554.0, 279.5)), Object::new(white.clone(), BoxShp::new(Vector3f::new(165.0)).translate(212.5, 82.5, 147.5)), Object::new(white.clone(), BoxShp::new(Vector3f::new_xyz(165.0, 330.0, 165.0)).translate(347.5, 165.0, 377.5)), ]); let tracer = DefaultTracer::new(&scn, Some(5), //Some(Box::new(SkyLight::new())) None ); let mut sampler = UniformSampler::new(); let ctx = RenderContext { cam: &cam, trc: &tracer }; let mut film = Film::new(res); { let coord = RenderCoord::new(&mut film, Vector2i::new_xy(50, 50), 50); coord.run_threaded(&ctx, &mut sampler, 8); //coord.work(&ctx, &mut sampler); } let image = film.finalize_image(); if let Err(e) = image.save("test.png") { println!("Failed to save {}", e); } }