use pathtrace::camera::film::Film; use pathtrace::vector::{Vector2i}; use pathtrace::bound::Bound2i; fn main() { let film = Film::new(Vector2i::new(100)); let tile = film.get_tile(&Bound2i::new_xyxy(10, 10, 100, 100)); //println!("Yo {}", tile.bounds.min.x); }