use pathtrace::camera::{Camera, Film}; use pathtrace::scene::Scene; use pathtrace::trace::Tracer; use pathtrace::scene::shapes::Sphere; use pathtrace::core::{Vector2i, Vector3f}; use pathtrace::render::{RenderContext, RenderTask}; fn main() { let res = Vector2i::new_xy(500, 500); let cam = Camera::new( Vector3f::new_xyz(10.0, 0.0, 0.0), Vector3f::new(0.0), Vector3f::new_xyz(0.0, 0.1, 0.0), 90.0, res, ); let mut scn = Scene::new(); scn.add_shape( Box::new(Sphere::new(4.0, Vector3f::new(0.0))), ); let tracer = Tracer::new(); let ctx = RenderContext { cam: &cam, scn: &scn, trc: &tracer }; let mut film = Film::new(res); let tile = film.get_tile(&film.frame); let mut task = RenderTask::new(Box::new(tile), 1); task.render(&ctx); film.commit_tile(&task.tile); let image = film.finalize_image(); if let Err(e) = image.save("test.png") { println!("Failed to save {}", e); } }