//! Used to represent color //! //! Currently only implements RGB colors use crate::Float; // TODO implement SampledSpectrum instead for nicer images #[derive(Clone, Copy, Default)] pub struct Spectrum { c: [Float; 3], } impl Spectrum { pub const ZERO: Self = Spectrum { c: [0.0; 3] }; pub fn new_rgb(r: Float, g: Float, b: Float) -> Spectrum { Spectrum { c: [r, g, b] } } pub fn to_rgb(&self, scale: Float) -> (Float, Float, Float) { (self.c[0] * scale, self.c[1] * scale, self.c[2] * scale) } pub fn gamma_correct(&self) -> Self { Self::new_rgb( self.c[0].sqrt(), self.c[1].sqrt(), self.c[2].sqrt(), ) } } impl std::ops::Mul for Spectrum { type Output = Spectrum; fn mul(self, op: Float) -> Self::Output { Self::Output::new_rgb( self.c[0] * op, self.c[1] * op, self.c[2] * op, ) } } impl std::ops::Mul for Spectrum { type Output = Spectrum; fn mul(self, op: Self) -> Self::Output { Self::Output::new_rgb( self.c[0] * op.c[0], self.c[1] * op.c[1], self.c[2] * op.c[2], ) } } impl std::ops::Div for Spectrum { type Output = Spectrum; fn div(self, op: Float) -> Self::Output { Self::Output::new_rgb( self.c[0] / op, self.c[1] / op, self.c[2] / op, ) } } impl std::ops::Add for Spectrum { type Output = Spectrum; fn add(self, op: Self) -> Self::Output { Self::Output::new_rgb( self.c[0] + op.c[0], self.c[1] + op.c[1], self.c[2] + op.c[2], ) } } impl std::ops::AddAssign<&Self> for Spectrum { fn add_assign(&mut self, op: &Self) { self.c[0] += op.c[0]; self.c[1] += op.c[1]; self.c[2] += op.c[2]; } }