use crate::core::*; use crate::Float; use image::{RgbImage, Rgb}; /// Contains the necesary values when doing calculations /// /// This is not the final RGB value #[derive(Clone)] pub struct Pixel { /// The sum of the collected samples rgb: Spectrum, /// The amount of samples collected samples: u32, } pub struct Film { size: Vector2i, pub frame: Bound2i, pixels: Vec, } /// FilmTile is a small version of the Film used when rendering /// /// This means that multiple threads can work on the same area and commit their changed when they /// are done. pub struct FilmTile { pub bounds: Bound2i, pub size: Vector2i, pixels: Vec, } impl Pixel { fn new() -> Pixel { Pixel { rgb: Default::default(), samples: 0, } } fn add(&mut self, c: &Spectrum, weight: Float) { self.rgb += &(c * weight); self.samples += 1; } fn finalize_rgb(&self) -> [u8; 3] { let (r, g, b) = (&self.rgb / (self.samples as Float)).to_rgb(255.0); [ r as u8, g as u8, b as u8, ] } } impl std::ops::AddAssign<&Self> for Pixel { fn add_assign(&mut self, op: &Self) { self.rgb += &op.rgb; self.samples += op.samples; } } impl Film { pub fn new(size: Vector2i) -> Film { let area = size.x * size.y; Film { size, frame: Bound2i::new(&Vector2i::new(0), &size), pixels: vec![Pixel::new(); area as usize], } } /// Creates a new FilmTile from the specified bounds /// /// This tile can later be commited with the commit_tile function pub fn get_tile(&self, bound: &Bound2i) -> FilmTile { FilmTile::new( bound, ) } /// Commit a tile back on the film /// /// This will lock the Film while the changes from the Tile is written pub fn commit_tile(&mut self, tile: &FilmTile) { let offset = tile.bounds.min; for y in 0 .. tile.size.y { let rowindex = (offset.y + y) * self.size.x; let prowindex = y * tile.size.x; for x in 0 .. tile.size.x { let index = offset.x + x + rowindex; let pindex: i32 = x + prowindex; self.pixels[index as usize] += &tile.pixels[pindex as usize]; } } } pub fn finalize_image(&self) -> RgbImage { let mut img = RgbImage::new(self.size.x as u32, self.size.y as u32); for y in 0..self.size.y { let index = y * self.size.x; for x in 0..self.size.x { img.put_pixel( x as u32, y as u32, Rgb(self.pixels[(index + x) as usize].finalize_rgb()), ); } } img } } impl FilmTile { fn new(bounds: &Bound2i) -> FilmTile { FilmTile { bounds: bounds.clone(), pixels: vec![Pixel::new(); bounds.area() as usize], size: bounds.diagonal(), } } /// Add a single sample sampled from the scene pub fn add_sample(&mut self, inp: &Vector2f, c: Spectrum) { let point = Vector2i::from(inp.floor()); // Subtract the offset let point = point - self.bounds.min; let index = point.x + point.y * self.size.x; let pixel = self.pixels.get_mut(index as usize).unwrap(); pixel.add(&c, 1.0); } }