#ifndef CONFIG_H #define CONFIG_H #include class Config { public: unsigned m_width, m_height; unsigned m_maxhops, m_samples; unsigned m_framerate, m_workers; }; class RendererConf : public Renderer { public: RendererConf(const Scene &scn, Vec3d eye, Vec3d target, Config &conf) : Renderer(scn, eye, target, conf.m_width, conf.m_height, conf.m_maxhops) { } }; #endif