From 893176a0b18a2281abe09def716ccc3db5583c3f Mon Sep 17 00:00:00 2001 From: Julian T Date: Sun, 26 Jul 2020 12:56:27 +0200 Subject: Implemented object intersection and startet work on render gui --- test/object.cpp | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 test/object.cpp (limited to 'test/object.cpp') diff --git a/test/object.cpp b/test/object.cpp new file mode 100644 index 0000000..bbce055 --- /dev/null +++ b/test/object.cpp @@ -0,0 +1,36 @@ +#include +#include +#include +#include + +#include +#include + +TEST_CASE("Sphere normal at", "[sphere]") { + auto sph = Sphere(Vec3d(2, 3, 4), 2); + + auto norm = sph.norm_at(Vec3d(2, 3, 2), Vec3d()); + REQUIRE(norm.m_x == 0); + REQUIRE(norm.m_y == 0); + REQUIRE(norm.m_z == -1); +} + +TEST_CASE("Sphere intersect", "[sphere]") { + auto sph = Sphere(Vec3d(2, 3, 4), 2); + auto ray = Ray(Vec3d(1, 0, 0), Vec3d(0, 1, 1.5), true); + + auto dist = sph.intersect(ray, false); + REQUIRE(abs(dist - 3.28) < 0.01); +} + +TEST_CASE("Plane intersect", "[plane]") { + auto pln = Plane(Vec3d(3, 4, 2), Vec3d(-6, -3, -2)); + auto ray = Ray(Vec3d(0, 0, 0), Vec3d(-2, -1, 5)); + + auto dist = pln.intersect(ray, false); + REQUIRE(dist == -1); + + ray = Ray(Vec3d(-2, -2, 0), Vec3d(-2, -1, 5)); + dist = pln.intersect(ray, false); + REQUIRE(abs(dist - 20.4) < 0.1); +} -- cgit v1.2.3