From 9235e74dfbc41895a5f8807e1ab93508268a39ea Mon Sep 17 00:00:00 2001 From: Julian T Date: Wed, 3 Feb 2021 17:54:03 +0100 Subject: Base render of surface normal, and abstract shading and tracing to the trace module --- src/scene/scene.rs | 2 +- src/scene/shapes/mod.rs | 8 +++++++- src/scene/shapes/sphere.rs | 6 ++++++ 3 files changed, 14 insertions(+), 2 deletions(-) (limited to 'src/scene') diff --git a/src/scene/scene.rs b/src/scene/scene.rs index a2f5b88..33a7613 100644 --- a/src/scene/scene.rs +++ b/src/scene/scene.rs @@ -22,7 +22,7 @@ impl Scene { self.shps.push(shp); } - pub fn intersect(&self, ray: Ray) -> Option { + pub fn intersect(&self, ray: &Ray) -> Option { for shp in self.shps.iter() { if let Some(t) = shp.intersect(&ray) { return Some(Intersection { diff --git a/src/scene/shapes/mod.rs b/src/scene/shapes/mod.rs index 7fbb8db..9b6bdfd 100644 --- a/src/scene/shapes/mod.rs +++ b/src/scene/shapes/mod.rs @@ -2,9 +2,15 @@ mod sphere; pub use sphere::Sphere; -use crate::core::Ray; +use crate::core::{Vector3f, Ray}; use crate::Float; pub trait Shape { fn intersect(&self, ray: &Ray) -> Option; + + /// Calculates the normal at point + /// + /// Point is assumed to be on the circle. + /// The resulting vector is assumed to be normalized. + fn norm_at(&self, point: &Vector3f) -> Vector3f; } diff --git a/src/scene/shapes/sphere.rs b/src/scene/shapes/sphere.rs index e30c1ec..da7f321 100644 --- a/src/scene/shapes/sphere.rs +++ b/src/scene/shapes/sphere.rs @@ -35,6 +35,12 @@ impl Shape for Sphere { } } + + fn norm_at(&self, point: &Vector3f) -> Vector3f { + let mut v = *point - self.center; + v /= self.radius; + v + } } #[cfg(test)] -- cgit v1.2.3