From 41ea2d8f94043d49fc26aaaa8030a73dcfdc2da9 Mon Sep 17 00:00:00 2001 From: Julian T Date: Sun, 24 Jan 2021 18:13:44 +0100 Subject: Create rust project --- src/render.cpp | 166 --------------------------------------------------------- 1 file changed, 166 deletions(-) delete mode 100644 src/render.cpp (limited to 'src/render.cpp') diff --git a/src/render.cpp b/src/render.cpp deleted file mode 100644 index c278797..0000000 --- a/src/render.cpp +++ /dev/null @@ -1,166 +0,0 @@ -#include "render.hpp" -#include "vector.hpp" -#include "common.hpp" - -#include -#include -#include - -#define FOV 1.74533 - -// Uniform sampling -#define SAMPLING_POWER 0 - -const Vec3d up = Vec3d(0, 1, 0); - -void Random::seed(unsigned seed) { - for (unsigned i = 0; i < seed; i++) { - rand_r(&m_seed); - } -} - -double Random::operator()() { - return (double)rand_r(&m_seed) / (double)RAND_MAX; -} - -Sampler::Sampler(Random &src) : m_src(src) { } - -Vec3d Sampler::sample(const Vec3d &norm) { - /* - auto theta = asin(pow(1 - random(), (double)1 / (1 + SAMPLING_POWER))); - auto phi = 2 * M_PI * random(); - */ - - auto theta = 2.0 * M_PI * m_src(); - auto phi = acos(2.0 * m_src() - 1.0); - - auto sinphi = sin(phi); - - auto newvec = Vec3d(cos(theta) * sinphi, sin(theta) * sinphi, cos(phi)); - - if (newvec.dot(norm) <= 0) { - newvec = -newvec; - } - - return newvec; -} - -Renderer::Renderer(const Scene &scn, Vec3d eye, Vec3d target, unsigned width, unsigned height, unsigned maxhops) : - m_sampler(m_random), - m_scn(scn) -{ - m_eye = eye; - m_target = target; - m_width = width; - m_height = height; - m_maxhops = maxhops; - - recalculate(); -} - -void Renderer::recalculate() { - auto tmp = m_target - m_eye; - - // Orthogonal vector to E - auto b = up.cross(tmp); - - b.normalize(); - tmp.normalize(); - - auto v = tmp.cross(b); - - // Calculate size of viewplane - double gx = tan( FOV / 2); - double gy = gx * ((double) m_height / m_width); - - // Calculate scaling vectors - m_qx = b * ((2 * gx) / (m_width - 1)); - m_qy = v * ((2 * gy) / (m_height - 1)); - - // Calculate starting point - m_blc = tmp - (b * gx) - (v * gy); -} - -Ray Renderer::findray(double x, double y) const { - auto dir = m_blc + (m_qx * x) + (m_qy * y); - return Ray(m_eye, dir, true); -} - -Color Renderer::render(unsigned x, unsigned y, unsigned samples) { - - Color sum(0, 0, 0); - - for (unsigned i = 0; i < samples; i++) { - auto r = findray(x + m_random(), y + m_random()); - sum += pathtrace_sample(r, 0); - } - - if (samples < 2) { - return sum; - } else { - return Vec3d(sum) / (double)samples; - } -} - -Color Renderer::pathtrace_sample(const Ray &r, unsigned hop) { - if (hop >= m_maxhops) { - return Color(0, 0, 0); - } - - double dist; - auto res = cast_ray(r, 0, &dist); - - if (!res) { - return Color(0, 0, 0); - } - - auto col = res->m_mat.emits(); - if (res->m_mat.reflects()) { - // Calculate endpoint - auto end = r.m_start + r.m_direction * dist; - auto norm = res->norm_at(end, r.m_direction); - - auto randdir = m_sampler.sample(norm); - auto newray = Ray(end, randdir, true); - auto incol = pathtrace_sample(newray, hop+1); - - col += res->m_mat.reflect(norm, r.m_direction, newray.m_direction, incol); - } - - return col; -} - -const Shape* Renderer::cast_ray(const Ray &r, double chk_dist, double *dist_ret) { - const Shape *smallest = nullptr; - double dist = 0; - - for (auto obj : m_scn.objs) { - if (!obj) { - continue; - } - auto d = obj->intersect(r, false); - if (d > ZERO_APPROX) { - if (chk_dist > 0 && d < chk_dist) { - dist = d; smallest = obj; - goto exit; - } - if (d < dist || smallest == nullptr) { - dist = d; smallest = obj; - } - } - } - - if (chk_dist > 0) { - // If we reach this it means none of the - // object where within distance. - return nullptr; - } - -exit: - - if (dist_ret) { - *dist_ret = dist; - } - - return smallest; -} -- cgit v1.2.3