From f3f56ed5f183f8461cc91cb6430d97c725ba159c Mon Sep 17 00:00:00 2001 From: Julian T Date: Sun, 7 Feb 2021 00:37:58 +0100 Subject: Move to double to avoid rounding error This rounding errors seems to happen when adding floats very close to 1 to a relatively large number. 325.0 + 0.99999034 = 326.0 This is a problem as this sample should be counted at the 325 pixel. However this will be a lesser problem when filtering is implemented. --- src/main.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index c6bc14e..1604ae3 100644 --- a/src/main.rs +++ b/src/main.rs @@ -32,7 +32,7 @@ fn main() { let mut film = Film::new(res); let tile = film.get_tile(&film.frame); - let mut task = RenderTask::new(Box::new(tile), 10); + let mut task = RenderTask::new(Box::new(tile), 100); task.render(&ctx, &mut sampler); film.commit_tile(&task.tile); -- cgit v1.2.3