From 2b4adacea3c76b8b33dc5f50d296dd4a61107c16 Mon Sep 17 00:00:00 2001 From: Julian T Date: Tue, 2 Feb 2021 20:39:32 +0100 Subject: Added documentation for many of the modules --- src/core/transform.rs | 30 ++++++++++++++++++++++++------ 1 file changed, 24 insertions(+), 6 deletions(-) (limited to 'src/core/transform.rs') diff --git a/src/core/transform.rs b/src/core/transform.rs index 2c2c123..f64710c 100644 --- a/src/core/transform.rs +++ b/src/core/transform.rs @@ -1,7 +1,22 @@ +//! Implements matrix tranformations +//! +//! Used for placing shapes and camera into the scene. +//! Provides some common initializations methods for transforms like rotation, translate and camera +//! placement. +//! +//! # Examples +//! +//! ``` +//! use pathtrace::core::{Vector3f, Transform}; +//! +//! let t = Transform::new_translate(3.0, 5.0, 6.0); +//! let v = t.eval_point(&Vector3f::new_xyz(1.0, 1.0, 1.0)); +//! +//! assert!(v.x == 4.0 && v.y == 6.0 && v.z == 7.0); +//! ``` use super::matrix4x4::Matrix4x4f; use crate::Float; use crate::core::Vector3f; -use std::ops; pub struct Transform { m: Matrix4x4f, @@ -14,6 +29,7 @@ impl Transform { } } + /// Evaluation a point through the matrix pub fn eval_point(&self, p: &Vector3f) -> Vector3f { let m = &self.m.m; let x = m[0][0]*p.x + m[0][1]*p.y + m[0][2]*p.z + m[0][3]; @@ -29,7 +45,9 @@ impl Transform { out } - // Take care when transforming surface normal vector, TODO implement method for this + /// Evaluation of a vector + /// + /// This will not work for normal vectors as they become distorted pub fn eval_vector(&self, v: &Vector3f) -> Vector3f { let m = &self.m.m; let x = m[0][0]*v.x + m[0][1]*v.y + m[0][2]*v.z; @@ -42,11 +60,11 @@ impl Transform { // Creation of different transformations impl Transform { - pub fn new_translate(delta: &Vector3f) -> Self { + pub fn new_translate(x: Float, y: Float, z: Float) -> Self { Transform { m: Matrix4x4f::new( - 1.0, 0.0, 0.0, delta.x, - 0.0, 1.0, 0.0, delta.y, - 0.0, 0.0, 1.0, delta.z, + 1.0, 0.0, 0.0, x, + 0.0, 1.0, 0.0, y, + 0.0, 0.0, 1.0, z, 0.0, 0.0, 0.0, 1.0) } } -- cgit v1.2.3